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[NERFED - 2.0.2] BestEXP - Crypt of the Ancients

Ofc :D

primary - Electrocute / surge of power rune
secondary - Arcane orb / Frozen orb
Conjuration - Magic weapon / ignite
Conjuration - Familar / Sparkflint
Conjuration - Energy armor / Energy tap
Mastery - Archon / improved archon

Pasive skills

Blur
Prodigy
Evocation

And the gold tap in trinity is set to 4000k gold so it dosnt use time to pick it up

pickup is set as follows in pic

Hope its usefull :D
 
Last edited:
BestEXP [2.0.2] - Crypt of the Ancients

Tks a lot mate..you don't pick up anything?

Can't see picture..
 
Hey Kev,

noticed the bot was constantly trying to kill the elites even if I had the ignore elites option ticked.

Looked into it and it seems that if the elite is in combat with you during the WaitTimer right after
</TrinityExploreDungeon>, trinity/DB then considers the situation dangerous and doesn't leave the game
until the elite is dead.

Side-note, this also leads to the problem that some people are missing lot, because it leaves instantly when the elite dies.

Considering this profile is for maximum EXP/h, i suggest creating a profile without it, because I couldn't care less
about legendaries right now and took that line away.

Keep it up!

-Q
 
Ofc :D

primary - Electrocute / surge of power rune
secondary - Arcane orb / Frozen orb
Conjuration - Magic weapon / ignite
Conjuration - Familar / Sparkflint
Conjuration - Energy armor / Energy tap
Mastery - Archon / improved archon

Pasive skills

Blur
Prodigy
Evocation

And the gold tap in trinity is set to 4000k gold so it dosnt use time to pick it up

pickup is set as follows in pic View attachment 120408

Hope its usefull :D

whats your toughness? and hp?
 
Ofc :D

primary - Electrocute / surge of power rune
secondary - Arcane orb / Frozen orb
Conjuration - Magic weapon / ignite
Conjuration - Familar / Sparkflint
Conjuration - Energy armor / Energy tap
Mastery - Archon / improved archon

Pasive skills

Blur
Prodigy
Evocation

And the gold tap in trinity is set to 4000k gold so it dosnt use time to pick it up

pickup is set as follows in pic View attachment 120408

Hope its usefull :D

holy shit dude 1.6b exp / hr? I have 1M toughness 280kdps but I can only get 580k~/h using same skills but different runes.
 
View attachment 120406This is my current xp/h with my 350k wiz on t3... good working profile. im using the BestEXP_fast v0.5 one. Great Job
demonbuddy snapshots exp. i can show you a screen of 3bil doesnt mean i am getting 3bil over 10h or even 1h. you are probably getting around 500-800mill max.

also battletag fail
 
So this is my first time using Demon Buddy. I thought i actually had it all figured out but then I began getting this error. The game would run for about 5-10 mins then disconnect and restart, never actually finishing due to this. I was reading through the forum and saw something about disabling Quick Join. I did that and the error still continues. Any help on this would be greatly appreciated. As far as I can tell this will be an outstanding script.

[Trinity] No longer in game world
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 22C02290, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.TownRun.TownRunTimerFinished() in d:\Users\Colin LeClercq\Demonbuddy\Plugins\Trinity\DbProvider\TownRun.cs:line 247
at Trinity.Trinity.GetTreeSharpRunStatus(HandlerRunStatus rs) in d:\Users\Colin LeClercq\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 102
at Trinity.Trinity.HandleTarget(Object ret) in d:\Users\Colin LeClercq\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 865
at Trinity.Trinity.<HandleTargetAction>b__41(Object ctx) in d:\Users\Colin LeClercq\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 42
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Someone have a build/trinity settings for monk 200k dps 80k pv ? Which difficulty should i choose ? Thanks !
 
sooo... ive been runnign this profile as a wizard. are there any that can run this better/ faster? thoughts?
 
I have a suggestion for the fast version:

There are two main scenarios for how the game ends:

> Move to last point, no creatures
> Fully Explored
> Leave game

> Move to Last point, in combat
> Fully explored
> Combat end
> Leave game

In the second scenario, the profile doesn't give Trinity enough time to pick up loot if it is dropped, no matter what your settings are the profile leaves the game. Is it possible to add a small wait timer, to give Trinity time to pick up loot, before leaving the game? I'm aware of the other profiles but they are not as good as the fast one, that's why I'm asking this!

its already exist, but i will look if it works

Code:
<If condition="CurrentWorldId == 60394" >
      		<LogMessage questId="72738" stepId="12" output="Exploring Crypt of the Ancients" />
      		<TrinityExploreDungeon questId="72738" stepId="12" until="FullyExplored" boxSize="55" boxTolerance="0.001" pathPrecision="40" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="30" ignoreMarkers="True">
      		</TrinityExploreDungeon>
			<WaitTimer questId="72738" stepId="12" waitTime="2000" />
			</If>
 
@qwaa if i delete WaitTimer the bot will do not pickup last loot

so if you wont to kill elites at all better use Safe, MoreSafe
 
how do you disable this in questtools plugin? "Stopping the bot. Reason:[QuestTools] Forcing bot stop - high rate of games/hour detected: 24.2124191283805 Games/hour"
 
why always return.....don't attack any monster....
ToggleTargeting, new values: Looting:True LootRadius:0 Combat:True KillRadius:0
Leaving game, reason: The END

patch 2.0.3 DB 1.1.1716.355
 
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