Failed to load profile: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" x="301.8222" y="258.1201" z="-10" pathPrecision="8" />) Line 28
System.Exception: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" x="301.8222" y="258.1201" z="-10" pathPrecision="8" />) Line 28
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Failed to load profile: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="72738" stepId="12" until="FullyExplored" boxSize="55" boxTolerance="0.001" pathPrecision="40" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="30" ignoreMarkers="True"></TrinityExploreDungeon>) Line 29
System.Exception: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="72738" stepId="12" until="FullyExplored" boxSize="55" boxTolerance="0.001" pathPrecision="40" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="30" ignoreMarkers="True"></TrinityExploreDungeon>) Line 29
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Love this one works awesome (running the more safe variant).
Sucks i deleted logfile from yesterdays run, was well above 3b/hour after 13 hours running.
3 different Barbarians
Torment 4 barb1
===== Misc Statistics =====
Total tracking time: 5h 28m 2s
Total deaths: 18 [3,29 per hour]
Total games (approx): 97 [17,74 per hour]
Total XP gained: 12013,21 million [2197,25 million per hour]
Total Gold gained: 673,46 Thousand [123,18 Thousand per hour]
Torment 2, barb2
===== Misc Statistics =====
Total tracking time: 1h 39m 54s
Total deaths: 1 [0,60 per hour]
Total games (approx): 44 [26,42 per hour]
Total XP gained: 2666,36 million [1601,24 million per hour]
Total Gold gained: 138,61 Thousand [83,24 Thousand per hour]
Torment 2, barb 3
===== Misc Statistics =====
Total tracking time: 5h 30m 27s
Total deaths: 19 [3,45 per hour]
Total games (approx): 98 [17,79 per hour]
Total XP gained: 12026,51 million [2183,61 million per hour]
Total Gold gained: 676,63 Thousand [122,85 Thousand per hour]
!!!new wait time signifcantly dropped xp/h rate
New build up.
Changelog 351
- General
- Exp/h works again after paragon level 99.
for some reason my barbs are not repairing... keep getting stuck outside the vendor running in a small path back and forth
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\Users\user1\Desktop\DemonbuddyBETA 1.1.1705.351\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
at Trinity.HotbarSkills.Update() in c:\Users\user1\Desktop\DemonbuddyBETA 1.1.1705.351\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\Users\user1\Desktop\DemonbuddyBETA 1.1.1705.351\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 263
at Trinity.Trinity.ResetEverythingNewGame() in c:\Users\user1\Desktop\DemonbuddyBETA 1.1.1705.351\Plugins\Trinity\Helpers\GameEvents.cs:line 197
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\user1\Desktop\DemonbuddyBETA 1.1.1705.351\Plugins\Trinity\Helpers\GameEvents.cs:line 111
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )