Evilcamecross
Member
- Joined
- Sep 29, 2018
- Messages
- 52
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After 2 days tests, I found some issues with current NephalemRift profile, actually they are issues with Trinity.
1: stash multiple items that can not stack
This will lead to replacing the item just put in with next one, which will lead to infinite loop, however sometimes the bot will simply give up and move on with a full pack of legendary items, which makes the rifts much less efficient. A solution might be close and re-open the stash after putting in an item till there is none needed to be put in.
2: Standing still when avoiding ground skills by elite
When there is a avoidance triggered, instead of moving away from critical points, the bot will stand still and do nothing, not even spamming skills, This might caused by the move distance set to 0, which ppl can't change in options. I tried to set the distance multiplier to maximum, doesn't help.
This makes rifts less efficiency since you die a lot
3: ignoring elites/chests/containers
After a lot of tests, I finally found that this might related to the range which the character can light, around 15. Inside the 15y range the containers/chest/elites seem to have a guaranteed event.
Found a option of looting range, default as 50, strange thing is that after u change it, it will automatically go back to 50, the same with kill distance....... This might have something to do with this bug.
Can the priority of these events be set higher than other event? Couldn't found the option too, only turn on/off option for these event. The priority being low might also cause the issue.
These are critical problems, pls consider prioritize them! At least let us know you guys are working on it.
If anyone have the same problem pls comment, I think this is a common thing not just me.
1: stash multiple items that can not stack
This will lead to replacing the item just put in with next one, which will lead to infinite loop, however sometimes the bot will simply give up and move on with a full pack of legendary items, which makes the rifts much less efficient. A solution might be close and re-open the stash after putting in an item till there is none needed to be put in.
2: Standing still when avoiding ground skills by elite
When there is a avoidance triggered, instead of moving away from critical points, the bot will stand still and do nothing, not even spamming skills, This might caused by the move distance set to 0, which ppl can't change in options. I tried to set the distance multiplier to maximum, doesn't help.
This makes rifts less efficiency since you die a lot
3: ignoring elites/chests/containers
After a lot of tests, I finally found that this might related to the range which the character can light, around 15. Inside the 15y range the containers/chest/elites seem to have a guaranteed event.
Found a option of looting range, default as 50, strange thing is that after u change it, it will automatically go back to 50, the same with kill distance....... This might have something to do with this bug.
Can the priority of these events be set higher than other event? Couldn't found the option too, only turn on/off option for these event. The priority being low might also cause the issue.
These are critical problems, pls consider prioritize them! At least let us know you guys are working on it.
If anyone have the same problem pls comment, I think this is a common thing not just me.