My skills are Frenzy,Flicker Strike and Blood rage.
For some reason, bot would attack and then just stop doing anything and die. This is what shows up in my log, any assistance would be appreciated.
Ignoring Cairn [5C7F] from loot targeting. (Disabled Chest in Character Settings)
Ignoring Demon's Horn [42BA] from loot targeting. (No Filter Match)
Input error casting Flicker Strike on Bramble Cobra. TargetDoesNotMatch
Input error casting Flicker Strike on Bramble Cobra. TargetDoesNotMatch
Added obstacle at {724, 248}. (Rotate) Tribal Chest
Ignoring Tribal Chest [4FEE] from loot targeting. (Opened Chest)
Stopping the bot. Reason: UI Button Pressed
Error during bot tick: Buddy.Coroutines.CoroutineException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00E1F000, Size: 8
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Loki.Game.Std.Containers.StdVector[TValue](NativeVector nativeVector, ExternalProcessMemory m)
at Loki.Game.Objects.Components.FlaskComponent.(StatType )
at Loki.Game.Objects.Components.FlaskComponent.get_LifeRecover()
at Loki.Game.Objects.Items.Flask.get_HealthRecover()
at ExileRoutine.Exile.<get_LifeFlasks>b__2(<>f__AnonymousType0`2 <>h__TransparentIdentifier0) in c:\Users\James\Desktop\ExilebuddyBETA 0.1.1769.768\Routines\Exile\Exile.cs:line 59
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
at ExileRoutine.Exile.<CreateFlaskLogic>b__27(Object ret) in c:\Users\James\Desktop\ExilebuddyBETA 0.1.1769.768\Routines\Exile\Exile.cs:line 132
at Loki.TreeSharp.Decorator.CanRun(Object context)
at Loki.TreeSharp.Decorator..()
at Loki.TreeSharp.Composite.Tick(Object context)
at Loki.TreeSharp.PrioritySelector..()
at Loki.TreeSharp.Composite.Tick(Object context)
at Loki.TreeSharp.PrioritySelector..()
at Loki.TreeSharp.Composite.Tick(Object context)
at Loki.TreeSharp.PrioritySelector..()
at Loki.TreeSharp.Composite.Tick(Object context)
at GrindBot7.LokiCoroutine..()
at Buddy.Coroutines.Coroutine.Resume(Object& value)
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.Resume(Object& value)
at GrindBot7.LokiCoroutine.Tick(Coroutine coroutine)
at GrindBot7.ActionRunCoroutine.Run(Object context)
at Loki.TreeSharp.Action.RunAction(Object context)
at Loki.TreeSharp.Action..()
at Loki.TreeSharp.Composite.Tick(Object context)
at Loki.Bot.BotMain.()
For some reason, bot would attack and then just stop doing anything and die. This is what shows up in my log, any assistance would be appreciated.
Ignoring Cairn [5C7F] from loot targeting. (Disabled Chest in Character Settings)
Ignoring Demon's Horn [42BA] from loot targeting. (No Filter Match)
Input error casting Flicker Strike on Bramble Cobra. TargetDoesNotMatch
Input error casting Flicker Strike on Bramble Cobra. TargetDoesNotMatch
Added obstacle at {724, 248}. (Rotate) Tribal Chest
Ignoring Tribal Chest [4FEE] from loot targeting. (Opened Chest)
Stopping the bot. Reason: UI Button Pressed
Error during bot tick: Buddy.Coroutines.CoroutineException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00E1F000, Size: 8
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Loki.Game.Std.Containers.StdVector[TValue](NativeVector nativeVector, ExternalProcessMemory m)
at Loki.Game.Objects.Components.FlaskComponent.(StatType )
at Loki.Game.Objects.Components.FlaskComponent.get_LifeRecover()
at Loki.Game.Objects.Items.Flask.get_HealthRecover()
at ExileRoutine.Exile.<get_LifeFlasks>b__2(<>f__AnonymousType0`2 <>h__TransparentIdentifier0) in c:\Users\James\Desktop\ExilebuddyBETA 0.1.1769.768\Routines\Exile\Exile.cs:line 59
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
at ExileRoutine.Exile.<CreateFlaskLogic>b__27(Object ret) in c:\Users\James\Desktop\ExilebuddyBETA 0.1.1769.768\Routines\Exile\Exile.cs:line 132
at Loki.TreeSharp.Decorator.CanRun(Object context)
at Loki.TreeSharp.Decorator..()
at Loki.TreeSharp.Composite.Tick(Object context)
at Loki.TreeSharp.PrioritySelector..()
at Loki.TreeSharp.Composite.Tick(Object context)
at Loki.TreeSharp.PrioritySelector..()
at Loki.TreeSharp.Composite.Tick(Object context)
at Loki.TreeSharp.PrioritySelector..()
at Loki.TreeSharp.Composite.Tick(Object context)
at GrindBot7.LokiCoroutine..()
at Buddy.Coroutines.Coroutine.Resume(Object& value)
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.Resume(Object& value)
at GrindBot7.LokiCoroutine.Tick(Coroutine coroutine)
at GrindBot7.ActionRunCoroutine.Run(Object context)
at Loki.TreeSharp.Action.RunAction(Object context)
at Loki.TreeSharp.Action..()
at Loki.TreeSharp.Composite.Tick(Object context)
at Loki.Bot.BotMain.()