fixed 0 - 2 death hour. i made a alteration on the monk.cs,25%life serenity if anyone want it here go
// Serenity if health is low
if ((PlayerStatus.CurrentHealthPct <= 0.25 || (PlayerStatus.IsIncapacitated && PlayerStatus.CurrentHealthPct <= 0.80)) && Hotbar.Contains(SNOPower.Monk_Serenity) &&
GilesUseTimer(SNOPower.Monk_Serenity, true) &&
PlayerStatus.PrimaryResource >= 10 && PowerManager.CanCast(SNOPower.Monk_Serenity))
{
return new TrinityPower(SNOPower.Monk_Serenity, 0f, vNullLocation, CurrentWorldDynamicId, -1, 1, 1, USE_SLOWLY);
}
// Breath of heaven when needing healing or the buff
if (!UseOOCBuff && (PlayerStatus.CurrentHealthPct <= 0.6 || !GetHasBuff(SNOPower.Monk_BreathOfHeaven)) && Hotbar.Contains(SNOPower.Monk_BreathOfHeaven) &&
(PlayerStatus.PrimaryResource >= 35 || (!Hotbar.Contains(SNOPower.Monk_Serenity) && PlayerStatus.PrimaryResource >= 25)) &&
GilesUseTimer(SNOPower.Monk_BreathOfHeaven) && PowerManager.CanCast(SNOPower.Monk_BreathOfHeaven))
{
return new TrinityPower(SNOPower.Monk_BreathOfHeaven, 0f, vNullLocation, CurrentWorldDynamicId, -1, 1, 1, USE_SLOWLY);
}