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Need quest plugin!

Motivation?
if ya make one that open and picks up everything and can run the quests, id be willing to pay for a plugin copy, would be like the enhanced option you could charge evryone who wants it a small fee. you got my lifetime membership as it stands anyway. pm me if you dont want to do a mass drop and just want to limit those out there, am sure that a reward could be figured out.
 
if ya make one that open and picks up everything and can run the quests, id be willing to pay for a plugin copy, would be like the enhanced option you could charge evryone who wants it a small fee. you got my lifetime membership as it stands anyway. pm me if you dont want to do a mass drop and just want to limit those out there, am sure that a reward could be figured out.
I second this
 
if ya make one that open and picks up everything and can run the quests, id be willing to pay for a plugin copy, would be like the enhanced option you could charge evryone who wants it a small fee. you got my lifetime membership as it stands anyway. pm me if you dont want to do a mass drop and just want to limit those out there, am sure that a reward could be figured out.
Well I also want to have a plugin like this, but it isn't allowed buy/sell or trade anything on the forum.

But the only question I got is.
If it's so easy as it's looks like to create why hasn't someboddy created it already
 
Well I also want to have a plugin like this, but it isn't allowed buy/sell or trade anything on the forum.

But the only question I got is.
If it's so easy as it's looks like to create why hasn't somebody created it already

the simple reason is market manipulation, if you can set it up to bot the game it puts you out front in terms of leveling and questing. i dont think the gold farmers are actually playing the games full time when they can identify every object in game and make it clickable. the only x=y terms that are required for quest completion are when something dies or is clicked and that triggers the drop. ie a kill it drops the next quest item or a container hold the quest item (the exception being the bandit quest that can be scripted kill or help). there are no multi step in random order requirements on any quests like some others. so the simple answer is, have it click everything (including pathway doors when level/mobs are cleared and waypoints) make it click all clickables , and when it goes back to town between bag empties it clicks all the npc's and the continues. and there ya have natural progression thru storyline. profile size shouldnt matter unless its set by the buddy program which if it is you you should be able to change the max profile size quite easily.
if there are any flaws in this or if this is something that buddy doesnt want to do can we make a profile edditing sub to this forum where the users can hash this out?
 
the simple reason is market manipulation, if you can set it up to bot the game it puts you out front in terms of leveling and questing. i dont think the gold farmers are actually playing the games full time when they can identify every object in game and make it clickable. the only x=y terms that are required for quest completion are when something dies or is clicked and that triggers the drop. ie a kill it drops the next quest item or a container hold the quest item (the exception being the bandit quest that can be scripted kill or help). there are no multi step in random order requirements on any quests like some others. so the simple answer is, have it click everything (including pathway doors when level/mobs are cleared and waypoints) make it click all clickables , and when it goes back to town between bag empties it clicks all the npc's and the continues. and there ya have natural progression thru storyline. profile size shouldnt matter unless its set by the buddy program which if it is you you should be able to change the max profile size quite easily.
if there are any flaws in this or if this is something that buddy doesnt want to do can we make a profile edditing sub to this forum where the users can hash this out?
This is try but here is a giod question
Why have they done a auesting profile for diablo3?
It's almoet the samenthing
 
Definitely wrong.
Got a questbot for the old versions on my server for my followbot someday it worked, but the developers changed much of the bot.

That, and it does most of the quests anyway. For example, with the profile switching, if you set it to do [Tidal Island] => [Fetid Pool] => [Cave with the Big Crab] => [Upper Prison], you can come back and just turn in the quests, as well as be right at the boss.

I did that all the time with characters I was leveling. Even the one in Act 3 with Fairgraves, you don't need to talk to him to start it.
 
There's some wild conspiracies going on in this thread lol.

Better questing support will eventually be added to the bot. The current bot was designed as a Grind Bot, not a Quest Bot, so it naturally didn't do much with quests. There was a time when it only did areas with a waypoint, and didn't support area transitions. As time went on, simple quest support was hacked in, as well as most of the other things the bot currently does, but that design isn't good enough for the long run.

Priority wise, the main focus right now is updating the different potions of the bot in a modular way to allow users to also reuse that code for their own stuff. What's the point in writing a bunch of code that only we can use, and you users have to rewrite to do the same thing with a few changes? It makes far more sense heading in the direction we are now than trying to continue to hack in support for various quests and have development nearly impossible because of how the code is setup.

In reality, questing isn't a huge deal in this game compared to D3. You don't run around the game and encounter random events that give large bonuses of exp and gold once you complete. Once you do a quest in POE, that's it. Once you finish all quests, that's it. As such, better questing support wasn't a high priority because most quests you can do on your own in a matter of minutes and be done with it and get back to grinding. With the way this game is setup, you can skip most quests as there's only a few that block progress.

We don't have API support yet for knowing which quests you have done or need to do. That's on the todo list. We don't have an API for working with the bandits either, as we need to do some specific things for that. When it comes to accepting rewards from vendors, we have implicit support through it through our inventory code, just no examples. Most people are fine with choosing their own rewards, and a lot of people don't even pick rewards right away because their needs for skill gems changes over time. You can try to maintain a reward database, but we aren't. The game changes too much for that to be possible, so once again, letting users take care of that made the most sense.

The bot doesn't even manage your skill points, so what's the importance of it accepting quest rewards when it takes 5 seconds in town yourself? It's nice to have, but it's a quality of life feature and not something essential, so that's why it's not there yet.

As I wrote in another post, the new code is being designed with users in mind. It's significantly better than what we had before and it's documented and should be pretty easy to use. However, it's literally like rewriting the entire bot (again, as we have had to do twice already), so obviously it's going to take some time to update what we have, and then put out the content for users to do their own thing. If you're looking for an answer as to "why is it not done yet", here's your answer. iI fixing the things that need to be fixed, and changing things to be better was fast and easy, it'd already be done. ;)
 
I know I have my pitchfork somewhere around here... blah can't find it...
 
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