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Need help checking if elites are near in belphalor

Wramberg

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Jun 16, 2012
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More exactly I want to change this;
new SelfCast(SNOPower.Monk_SweepingWind, extra => !ZetaDia.Me.HasBuff(SNOPower.Monk_SweepingWind)),

To something like;
new SelfCast(SNOPower.Monk_SweepingWind, extra => (elites are near ?),

Does anyone know how to do that ? :)
 
More exactly I want to change this;


To something like;


Does anyone know how to do that ? :)

there is a
Code:
public bool IsElite { get; }
    Member of Zeta.Internals.Actors.ACD

so when you get a full list of actors that are near then filter the actors that are attackable + check if they are elite ..
 
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