I'm looking through how the targeting for the artillery is "weighted" and would like to know what to change to get the desired effect.
I would like to do two things:
1. Change the firing to fire only at 100%aiming (when the reticule stops focusing)
2. Change the "firing place" when targeted... Let me explain:
In a first person shooter, you have something called "ping correction" and "pre-aim", I know it's not a first person shooter but it illustrates what I'm after. During Firing with the SPG it misses because it does not fire at the correct place. It locks on the target, from what looks like the games auto-aim feature, waits for it to be not moving.. then fires. Playing with the SPG, you will miss nearly 100% of the time if you fire like this. Since it is a trajectory, you must aim just a little bit behind them to get the kill. You should be able to mathematically express how much "over-aim" is needed based on the distance from the "pawn". If you aim this way, you will hit the target nearly 100% of the time. Let me link to what the aiming should be and will better illustrate what I'm talking about; I watched this video and it literally changed the way I manual aim the SPG.. I went from being frustrated and missing everytime (Because I was aiming dead center of the tank) to hitting and killing 4+ tanks a match (most of the time).
Aiming the SPG
So if you change the targeting to aim just a little behind the tank it will hit nearly dead on. I think this could be achieved by forcing the aim to add after lock, before fire a few more Meters, then fire.. since it should be lined up already and NOT firing at a moving target.
Thank you for your help and assisting me.
I would like to do two things:
1. Change the firing to fire only at 100%aiming (when the reticule stops focusing)
2. Change the "firing place" when targeted... Let me explain:
In a first person shooter, you have something called "ping correction" and "pre-aim", I know it's not a first person shooter but it illustrates what I'm after. During Firing with the SPG it misses because it does not fire at the correct place. It locks on the target, from what looks like the games auto-aim feature, waits for it to be not moving.. then fires. Playing with the SPG, you will miss nearly 100% of the time if you fire like this. Since it is a trajectory, you must aim just a little bit behind them to get the kill. You should be able to mathematically express how much "over-aim" is needed based on the distance from the "pawn". If you aim this way, you will hit the target nearly 100% of the time. Let me link to what the aiming should be and will better illustrate what I'm talking about; I watched this video and it literally changed the way I manual aim the SPG.. I went from being frustrated and missing everytime (Because I was aiming dead center of the tank) to hitting and killing 4+ tanks a match (most of the time).
Aiming the SPG
So if you change the targeting to aim just a little behind the tank it will hit nearly dead on. I think this could be achieved by forcing the aim to add after lock, before fire a few more Meters, then fire.. since it should be lined up already and NOT firing at a moving target.
Thank you for your help and assisting me.