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Necrophilia - Advanced by Weischbier

  • Thread starter Thread starter weischbier
  • Start date Start date
W

weischbier

Guest
Necrophilia - Advanced v1.1.3.5883
Necrophilia supports the following classes and specs:
  • Death Knight Frost/Unholy
  • Hunter Survival
  • Rogue Combat
  • Druid Feral Cat


PLEASE NOTICE THIS AS AN OPEN BETA!
THERE WILL BE SOME BUGS BUT THE ROTATIONS ARE STABLE!

Death Knight
- Frost supports 3 different rotations.
  1. Masterfrost (Mastery > Haste)
  2. Hastefrost (Haste > Mastery)
  3. Quickfrost (this is for lowlvl farming)

- Unholy supports only 1 rotation
  1. Based on Elitist Jerks


Hunter
- Survival supports only 1 rotation

This rotation is not finished at 100%.
Although you'll be able to raid with it.
There is no pet handling or trap handling inside.

Rogue
- Combat supports 2 rotations
  1. Raiding
  2. Solo/Questing (This is MAYBE able to be used since lvl 10 but no guaranteed)


Druid
- Feral Cat supports Handnavis Cat rotation for raiding.

Older versions:
View attachment Necrophilia - Advanced v1.1.0.5883.zip
View attachment Necrophilia - Advanced v1.0.5.5883.zip
View attachment Necrophilia - Advanced v1.0.0.5883.zip
[SUP]
Reporting a bug:

  1. Attach a log file => NO log file; NO service.
  2. Describe the error.
  3. Write down the system time when the error occured.

[/SUP]greetz

Weischbier
 

Attachments

Last edited by a moderator:
FAQ - Frequently Asked Questions

- What are mod keys?
Mod keys are keys I defined within the CC. In this case it's left ALT and left CTRL (STRG).
If you set them in the settings for a cooldown, like Empower Rune Weapon, and push it, the cooldown will be casted.

- How do I attach a log - file?
Easy, just follow this link and follow the instructions.

- How do I describe an error?
First off you should know what should have happened.
This is the essence. If you got this in your mind and compare it to what just happened you can describe it.

- Here's an improvement to your code. Would you like to take it over or shall I release it instead separately?
Good, you got something that is either missing or lacking in my CC. We can talk all over it.
If it is indeed a helpful contribution to mine then I'll gladly add it.
If I would refuse to take it over you're free to release it with your modifications as long as I'm credited* by you.

NEW
-What is "
Enable alternative Bosslist"?
This is a new feature I try to give to you. If you look closely at the config ui, you should see a tab called "BossList".
This is a list of names from bosses you can encounter in WoW. This list is located in the settings folder of you Necrophilia - Advanced installation.
You can edit this file with names you think are missing. But ONLY names, no IDs.
Names are language restricted, that means if you play on a German client as an example you need to add these names in German.

-How do I use this new feature?
If you set the setting "Enable alternative Bosslist" true, you already did the first step and it will work.

*Credited means: Tell everyone where you got the main code from and what makes it different from mine.

Code:
[FONT=Verdana]To come (maybe):[/FONT]
[LIST]
[*]Editable BossList (maybe some more internal lists)
[*]Code improvements here and there
[*]Talentmanager (very maybe)
[*]Key support to halt rotation (yeah...maybe...atm I don't see any use for this feature)
[/LIST]
[FONT=Verdana]Never to Come:[/FONT]
[LIST]
[*]Questing support...and this is final.
[*]Movement/Targetting
[*]something...forget what it was but it won't come^^
[/LIST]


Credits

Codenameg

Handnavi

Raphus

Apoc

strix

Please note that these guys are awesome!
 
Last edited by a moderator:
Glad your back with your dk cc love it.

What other classes do you plan to implement? May I suggest Fury Warrior.
 
Last edited:
Glad your back with your dk cc love it.

What other classes do you plan to implement? May I suggest Fury Warrior.

ATM I don't plan to add anymore classes.
These are all classes i play by myself and I know the theory behind them.
If you can come up with a really detailed post on which the Fury Warrior should behave then I would gladly try to add it.
And with detailed I mean not the rotation which is pretty easy but with numbers who define and tune the whole thing.

greetz

Weischbier
 
Tomorrow comes a new release with Feral Cat made by Handnavi and some minor bugfixes/tweaks.

greetz

Weischbier
 
Can I use this hunter cc for questing ?=)

If you're 85, I think so, but I'm still working on the def abilities for the Hunter.
Real support for 1-85 is something I think about but isn't very likely.
Singular exists to just for fill that niche.

IF I would go and support questing it would be likely to support it from 85-90.

greetz

Weischbier
 
is there a reason you avoid svn? I hate haveing to recheck if a new version is up id rather just check through and svn update.
no criticism, just wondering
 
is there a reason you avoid svn? I hate haveing to recheck if a new version is up id rather just check through and svn update.
no criticism, just wondering

I do have a svn, but while I test on two different machines (one I code and one I test...stupid bu I don't want to download wow :P).
If I commit a broken revision and you update it unfortunately in the same time, its on me to tell everyone to reverse which is unnecessary.
Let me get this first done in all ways and then I'll maybe add the svn as an alternative.

greetz

Weischbier
 
I do have a svn, but while I test on two different machines (one I code and one I test...stupid bu I don't want to download wow :P).
If I commit a broken revision and you update it unfortunately in the same time, its on me to tell everyone to reverse which is unnecessary.
Let me get this first done in all ways and then I'll maybe add the svn as an alternative.

greetz

Weischbier

no worries keep up the great work
 
So, sad but Handnavi and I didn't met so I don't have the dudu part from him.
I will release the next version only with a full working part for feral druids so you may need some patience.
But there's no downside as I develop more and more in :)

greetz

Weischbier
 
no log really to attach for this issue but I edited your cc to allow the rogue to be able to level with it using kicks neutral hyjal questing profile.

Main issue with movement is it does not seem to want to move in to attack mobs on its own... It seems to stay about 15 yards away. I saw this issue only happening when you get stuck in combat from splash dmg on mobs. Example is the rock elementals on the intro hyjal quest. The CC will just stare at the mob and do nothing. Just a heads up... Also did not see it try to toss up Slice and dice either
 
no log really to attach for this issue but I edited your cc to allow the rogue to be able to level with it using kicks neutral hyjal questing profile.

Main issue with movement is it does not seem to want to move in to attack mobs on its own... It seems to stay about 15 yards away. I saw this issue only happening when you get stuck in combat from splash dmg on mobs. Example is the rock elementals on the intro hyjal quest. The CC will just stare at the mob and do nothing. Just a heads up... Also did not see it try to toss up Slice and dice either

Did you add Pull and stuff?^^

And slice and dice, let me look at the code to see if there is something messed up.

greetz

Weischbier
 
Great to hear, any chance for a Bear part for Feral by mister Handnavi?
 
Great to hear, any chance for a Bear part for Feral by mister Handnavi?

Not in the near future.
BUT as I stated in several other threads: Handnavi will come up with his own standalone CC anytime SOON[SUP]TM[/SUP].

greetz

Weischbier
 
Did you add Pull and stuff?^^

And slice and dice, let me look at the code to see if there is something messed up.

greetz

Weischbier

Slice and Dice is working just fine.
Tested it with questing in Uldum and Training Dummy.

greetz

Weischbier
 
Update!

Version 1.0.5.5883 is now live and comes along with Handnavis cat part! (yay)
I removed movement completely because this will be a raid cc and nothing more.
I suggest for leveling purposes Singular!
And maybe some of you who will get through the files will see Fury Warrior...don't get hyped. It's not usable^^

If you encounter problems with the UI, I recommend deleteing the setting files and restart of HB.

greetz

Weischbier
 
Hey Weischbier, here's that log you asked me for on CLU's thread.
I just took a look at it, and it seems to be erroring a lot. Dunno if that had anything to do with it's performance.

Hope you can figure out why it did 20k on Ultraxion >.<
 

Attachments

Hey Weischbier, here's that log you asked me for on CLU's thread.
I just took a look at it, and it seems to be erroring a lot. Dunno if that had anything to do with it's performance.

Hope you can figure out why it did 20k on Ultraxion >.<

Thanks, I think I know what is wrong.
I just tested it myself and he's not using Howling Blast or Death Coil because of the rangecheck(bool) within SpellManager.

greetz

Weischbier
 
Update!

Version 1.1.0.5883 is now live.
New:

  • Updater! For your convenience.
  • Updater button on the Windows Form
  • Improved Death Knight Unholy rotation (very proud of)
  • Added new setting for Death Knight Unholy => If you have unbuffed over 1600 Haste, Summon Gargoyle will he handled different.
Changed:
  • Hunter is atm disabled due to a bug.
  • Fixed range issues with Ultraxion (hopefully, its untested)
To come (maybe):
  • Editable BossList (maybe some more internal lists)
  • Code improvements here and there
  • Talentmanager (very maybe)
Never to Come:
  • Questing support...and this is final.
  • Movement/Targetting
  • something...forget what it was but it won't come^^

If you encounter problems with the UI, I recommend deleteing the setting files and restart of HB.

greetz

Weischbier
 
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