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[Necromancer] RathmaMages Generic Routine

stuck when shrines or exp pool around(same problem with bantou's faceroll routine),D3 window keep spamming something like "need target to cast". I think bantou knows what this is

I know what causing this problem and how to fix, the reason I wanna keep this way is, extra combat could increase the frequency of attacking, instead of meaningless movement. If you want to turn it off just simply search
GetMovementPower(Vector3 destination)

and replace
Code:
else
                return GetOffensivePower();
to
Code:
else
                return Walk(destination);

=================================================
Edit: Try v0.9c again.
 
Last edited:
I think the bot remakes the game only when he explored the majority of the map and he doesn't find any monsters, but it doesnt stop from the trinity inactivity thing. It looks like it happens only in Normal Rifts.

But it doesnt happen often, i'll see in the upcoming hours how it goes
 
Awesome Routine, thank you!

One question, is there any way to force it to spawn more Mages? Currently it looks like he only spawns a mage at around 80% resource. Could we make this like 30 or 40, would be nice to have 10 mages up at all times.

Thanks!
 
Awesome Routine, thank you!

One question, is there any way to force it to spawn more Mages? Currently it looks like he only spawns a mage at around 80% resource. Could we make this like 30 or 40, would be nice to have 10 mages up at all times.

Thanks!


I agree, I'm watching the bot and its saving up to 80% before using mages. I think this build excels with 4+ mages out, is there a way we can change it, or can you point me to the right direction in the code?
 
Well I forget to mention it is actually get 4 asap, then summon only ess over 25% which should be around 82.5(1 health globe), then if it is over 8 it will trying to maxing ess(80%) instead

Edit:
Code:
if(LastSkeletonCommandTargetAcdId <8)//counting SkelletonMage
            {
                if (TrySecondaryPower(out power))
                    return power; 
            }
            else
            {
             
                if (TrySecondaryPower(out power) && Player.PrimaryResourcePct > 0.8f) // if mage>8, try to summon hugeboss mage
                    return power;         
             
            }

Up there is the code you can fix, but I don't really suggest u change it.
Im currently farming GR80 in season with my routine, I think it works fine.
 
Last edited:
Any more bug report before next patch?
I'm making some small adjustment for maximize dps. Gonna release tmr.
 
Any more bug report before next patch?
I'm making some small adjustment for maximize dps. Gonna release tmr.

In my case, some times the bot doesnt fully explore the map and just walk around and never goes in the unexplored part of the map. Then, after a few minutes, he just remakes the game.
Idk if that's you're routine causing that or just DB in itselfs, but i've never had this issue before

EDIT: The console just says: "Leaving the game, reason: Done" or something like that
 
In my case, some times the bot doesnt fully explore the map and just walk around and never goes in the unexplored part of the map. Then, after a few minutes, he just remakes the game.
Idk if that's you're routine causing that or just DB in itselfs, but i've never had this issue before

EDIT: The console just says: "Leaving the game, reason: Done" or something like that


Thats DB navigation issue, you can use visualized monitor from DB to see the map, as far as I noticed, path just missing from the monitor map, clearly they need to improve their navigation system.

Edit: routine just handling combat part I think.
 
Is this build better than Wizard for season? Anyone have updates on their paragon and xp/hour?

Currently averaging 165billion/hr on Wizard @ 910p and GR72... want to see if Necro can do better than XP wise.
 
ok, im not like 100% sure here but, i have never seen letters used in versioning. and i cant help but feel like I need to educate you: thats not a thing, its confusing, looks weird, dont like
 
I'm having issues on GRifts because player sometimes goes exploring an already killed zone, does anybody know what could cause this? Maybe it's not related to CR but a base issue ?
 
plz add
primary resources TAB
i want fast use mage

Currently only used at 100%
 
Anyone that has tried to use this for bounties and can report back some fast clears? If so, please share your settings and build. Tried running it myself with BR and BA instead of LotD and Sim, but it would very often stop and just do nothing.
 
Anyone that has tried to use this for bounties and can report back some fast clears? If so, please share your settings and build. Tried running it myself with BR and BA instead of LotD and Sim, but it would very often stop and just do nothing.
close your zerg mode then you should be fine
 
The bot works great for the most part but I'm having an issue where my guy isn't casting more than 4 skeletal mages (i'm using singularity) so I'm missing out on some of the damage you'd get for having more mages out. Typically when I play manually, I spam my generator so that that I can cast a mage (I have the ring that gives you 2 per cast and running the extended servitude passive) when I have almost full essence since the dmg scales based on how much essence you have (I have 308). When I do this, I can usually get about 6-8 mages out before they start dying and since each mage hits really hard, the fact that the bot is only casting 4 and then sitting with a good amount of essence is a bit of a problem.

I took a look at the .cs file with an editor, but I'm not sure which values I'd be changing. I'm guessing it would be something to do with the line, but I'm not sure exactly.

public override int PrimaryEnergyReserve => 60;

To clarify, I'm looking to tell the bot to keep casting mages as long as it's using at least 75% of its essence for each one. Thanks.
 
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