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[Necromancer] Rathma Faceroll Glass Cannon GR 100+

This is working great, I switch it up a little tho, I am using bone armor and decrepify---->http://www.diablofans.com/builds/93665-rathma-god-eater-of-souls-gr-100 this build and the survival has gone up and the dps has stayed the same or greater can't really tell cuz they still die super fast. But I was wondering what would I need to add to make it use bone armor to keep stacks up?

Well maybe Batou will be generous and add in some bone armor logic :p

Bone Armor can't work with this build, because this build does everything it can to stay at range, and Bone Armor requires melee ;)
 
New version is up on the OP, v1.2.8 :D

It's better than ever guys, seriously :P
 
What do you suggest replacing with blood siphon?

oh SVN added :), hows your lancer perform? Does it outperform this in any situation? (T13/GRift Speed etc?)

Love your work, u da best!
 
Suggestion just because i have OCD. Original Post could be a lot tidier/clearer.

~ Separate into two sections (GR Push / GR Speed+T13)
~ Images of settings instead of text
~ D3Planner's for both GR/Speed
 
Bantou, I've almost got the singularity speed version ready to test. You mind testing it for me when I get to that point? Need to fix a few weird movement problems and check avoidance.
 
Hey Bantou, testing GR90 with 1.2.8 for a few runs. It seems the bot could still be trapped by mops on the way to progress globes but it is getting a shorter frozen time, maybe 5-10 seconds. If the bot is surrounded by mops or the globes spawn behind mops and there is no path to reach the globes it will be frozen and "targer needed" red alert shows up.
 
Bantou, I've almost got the singularity speed version ready to test. You mind testing it for me when I get to that point? Need to fix a few weird movement problems and check avoidance.

Ummmm, I'm out having a much earned beer atm, but later sure, just shoot me a copy :D
 
Hey Bantou, testing GR90 with 1.2.8 for a few runs. It seems the bot could still be trapped by mops on the way to progress globes but it is getting a shorter frozen time, maybe 5-10 seconds. If the bot is surrounded by mops or the globes spawn behind mops and there is no path to reach the globes it will be frozen and "targer needed" red alert shows up.

I can try to improve this, but it might often be a lot slower to realize that they are safe to get ;)
 
How did you better optimize globe collection? could you pass along some reading on how to code a script?

Also how would one fix the bot ignoring poison/The bleed puddles?
 
How did you better optimize globe collection? could you pass along some reading on how to code a script?

Also how would one fix the bot ignoring poison/The bleed puddles?
yea, also those stupid grotesque mobs that blow up on death - 100% oneshot on higher GR
 
New user here guys. Been using DB for 2 seasons now and its amazing. Started a necro like most people and use this routine for farming. I cant seem to push higher than 79-80 and my gear isn't bad. The timer and damage output I do is great but the bot just gets stupid against ranged attacks. For instance, He will just stand there and take hell witch or other range attacks to the face repeatedly and die over and over, causing me to lose to the timer. If the rift floor or overall rift is mainly melee or no hell witches, etc., I will clear the GR easily.

I followed the exact setup posted on the first page, first post. I have the latest edition. Anything else I can do to make the bot smarter against ranged attacks? I might have missed that answer in previous posts, but I haven't had time to read the entire forum post yet. Thanks for any help. Overall the build works perfect for 70-75s but I'd like to push more since i see people clearing into the 80s and 90s.
 
New user here guys. Been using DB for 2 seasons now and its amazing. Started a necro like most people and use this routine for farming. I cant seem to push higher than 79-80 and my gear isn't bad. The timer and damage output I do is great but the bot just gets stupid against ranged attacks. For instance, He will just stand there and take hell witch or other range attacks to the face repeatedly and die over and over, causing me to lose to the timer. If the rift floor or overall rift is mainly melee or no hell witches, etc., I will clear the GR easily.

I followed the exact setup posted on the first page, first post. I have the latest edition. Anything else I can do to make the bot smarter against ranged attacks? I might have missed that answer in previous posts, but I haven't had time to read the entire forum post yet. Thanks for any help. Overall the build works perfect for 70-75s but I'd like to push more since i see people clearing into the 80s and 90s.

Would be helpful if you could include some stats in your message. Its a bit easier to assist then :)
 
How did you better optimize globe collection? could you pass along some reading on how to code a script?

Also how would one fix the bot ignoring poison/The bleed puddles?

Here's the new section for Health orbs that Bantou wrote:
Code:
 if (((healthGlobeTarget.Position.Distance(closestTarget.Position) >= range &&
                  !(TargetUtil.AnyMobsInRangeOfPosition(healthGlobeTarget.Position, range) ||
                    TargetUtil.AnyElitesInRangeOfPosition(healthGlobeTarget.Position, range))) ||
                 !(TargetUtil.AnyMobsInRangeOfPosition(healthGlobeTarget.Position, MinimumRange) ||
                   TargetUtil.AnyElitesInRangeOfPosition(healthGlobeTarget.Position, MinimumRange))) &&
                healthGlobeTarget.Position.Distance(target.Position) <= CombatRange &&
                !healthGlobeTarget.IsAvoidanceOnPath)

It's basically a logical statement that is easy to follow if you know basic coding operations. In non-code, it reads like this:

1. The first operator checks to see if a health globe is equal or greater to your closest target by configured range.
2. The next four are a bunch of checks to see which mobs and elites are around a health globe.
3. The fifth line compares the globes position compared to your combat range.
4. The final line checks to see if there are any AoE effects on the calculated path between you and the orb.

If all of those check out, it sets the movement destination to the orbs location.

As for the poison/bleed stuff... not sure on that yet.

If you want the basics on how to write a routine, take a look here: https://www.thebuddyforum.com/threads/guide-to-writing-combat-routines.294351/

It can be as simple as inheriting all the base class code and then changing one or two things, or as complex as writing it all yourself and not using any of the inherited code.
 
Any chance of getting avoidance for the fat splody guys fixed? lol. I die to them more than even hell witches. I have it turned on in Trinity and jacked up to 2.0. Still just runs on in and dies.
 
I guess two only things have to change in this routine...

1st - The FULL check of grey areas of the map (undiscovered area)
2nd - The routine that give command to the necro, to pick EVERY single one globe of life on the map, he always pick all of them, even when he doesnt need.

I guess only that need to be changed, otherwise, it's the best smooth routine build for the necro, and so powerful.
Congratz for the work dude.
You rox.
 
Is there anyway to make the bot dodge ranged attacks from I.e succubus or ranged goat mobs?

Also is there a way to make the bot pickup progress Globes after the mobs are cleared from around the Globes? Bot tends to run at the Globes while there are mobs around them.
 
Is there anyway to make the bot dodge ranged attacks from I.e succubus or ranged goat mobs?

Also is there a way to make the bot pickup progress Globes after the mobs are cleared from around the Globes? Bot tends to run at the Globes while there are mobs around them.


This is exactly what I'm trying to ask. Not how to increase surviving getting face and ass pounded from taking it, just hoping the bot can be smarter and move slightly when seeing the range attacks coming.
 
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