Sure you canJust link to this
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Besides, I noticed that if there is a single target and the mages are idle, bringing more mobs into combat might bring them back to live. So I am thinking, if this is possible, set cluster size 1+ then the bot will treat elites like normal mobs and make it walk away from a single target.
New to demonbuddy, how do i use these routines?
a small issue of 1.2.4a. I set cluster size at 3-4 but the bot will kept attackting on a single target.
Besides, I noticed that if there is a single target and the mages are idle, bringing more mobs into combat might bring them back to live. So I am thinking, if this is possible, set cluster size 1+ then the bot will treat elites like normal mobs and make it walk away from a single target.
I edited the routine and added support to spam simulacrum & landofthedead when bot has cooldownshrine. You should change that in the official release!
if (!TargetUtil.AnyElitesInRange(LotDRange) && !HasInstantCooldowns)
return false;
and
if (!TargetUtil.AnyElitesInRange(LotDRange) && !AlwaysSimulacrum && !HasInstantCooldowns)
return false;
Regarding this issue. There has been tons of posts about skeletal mages on reddit, d3 forums etc, and people have come to the conclusion that if you cast the mages on a POSITION, they will stay idle, but if you cast them on a TARGET,they will attack. The trinity developers however has implemented the mages so that they spawn on the target POSITION. I tested this by changing necromancer base routine & this routine to spawnn skeletal mages on the TARGET itself instead and voila, the mages actually attack singletarget now. Do not know why it was implemented this way, hopefully trinitydevs will fix it.
Regarding this issue. There has been tons of posts about skeletal mages on reddit, d3 forums etc, and people have come to the conclusion that if you cast the mages on a POSITION, they will stay idle, but if you cast them on a TARGET,they will attack. The trinity developers however has implemented the mages so that they spawn on the target POSITION. I tested this by changing necromancer base routine & this routine to spawnn skeletal mages on the TARGET itself instead and voila, the mages actually attack singletarget now. Do not know why it was implemented this way, hopefully trinitydevs will fix it.
What is your character sheet damage for clearing 85's that fast?The updated version is excellent, again. I am now clearing 85's in 5-6 minutes for 290B an hour. I have about 10 deaths an hour.
I have not been able to create a good set up to speed run t13 rifts for keys and am just running the default build that I use in Grifts and have ~5min clears.
Anyone have any suggestions for faster clears for keys? I tried blood rush but it just get's me killed.
What is your character sheet damage for clearing 85's that fast?