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[Necromancer] Bone Storm GR80+

hi bantou, sorry for bother you, I need your help with this routine, can you help me replace corpse lance with corpse explosion? so I can fast farm low level rift. this routine writer seems not so active now, and you are the only one I know who can make routines better. Thank you!!!

I was planning to do a Speedfarm build soon :) Read these 2 posts, and tell me which build you think would be better:- https://www.thebuddyforum.com/threa...ass-cannon-gr-100.402497/page-22#post-2518267 :P
 
Is there anyone capable of changing a few things in the iniarius bone storm code? The need to explore every inch of the rift and the fact itll cast land of the dead while not targeting the elite which caused it to cast it in the first place? Itll kill normal mobs around it before targeting the elite and it just ends up wasting land of the dead. With the lack of CDR in this build that really prevents it from pushing GR's
 
I am currently using this Routine with a few copy and pasted lines from the Bantou Mage routine https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-100.402497/ (devouring mostly) and I was able to do 70GR's consistently in 3-5 minutes with only 1.3M sheet dps

The only thing I can't figure out how to add is Bone Spirit for elites and Guardians. But it still kills most elites quickly and eventually kills the RG

My build is the http://www.diablofans.com/builds/93538-inarius-lazystorm-txiii-gr60-70-speedfarm?page=3#c49

Would love any feedback from anyone who can make this build even work slightly!
 
I unfortunately am not a coder and wouldn't even know where to begin, so all I did was notice devour was not being used, so I went through the other routines I had for other builds and searched for devour in the codes.

I added the following lines under public TrinityPower GetOffensivePower()

if (ShouldDevour())
return Devour();

and then I added:

protected override bool ShouldDevour()
{
if (!Skills.Necromancer.Devour.CanCast())
return false;

if (Skills.Necromancer.LandOfTheDead.TimeSinceUse <= 10000 && Skills.Necromancer.Devour.TimeSinceUse >= 1800)
return true;

if (TargetUtil.CorpseCount(80f) > 0 && Skills.Necromancer.Devour.TimeSinceUse >= 2000)
return true;

return false;

}


I know the code is not optimized for the build but it does use devour for more hp and bone spirit stacks, if anyone else can add the bone spirit use for elites this build will work great.
Code:
            if (Skills.Necromancer.BoneSpirit.CanCast() &&
                (CurrentTarget.IsElite || CurrentTarget.IsBoss))
            {
                return BoneSpirit(CurrentTarget);
            }

Is what I'm using, but I'm also using a priority list so it may not be easily slotted in. Mine is about done being written from a core logic standpoint, but it seems pretty slow. Might need a lot of tweaking or my gear is bad.
 
Thanks! I've made some modifications on your codes and added settings (a checkbox) to where it will only do LoTD when elites are present (overridden by defensive trigger of LoTD)

Going to do more work on it to customize as I play hardcore.
 
An even better variation would have Simulacrum (swap out Death Nova), with Haunted Visions, and Ralena's in cube.
 
Last edited:
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