I unfortunately am not a coder and wouldn't even know where to begin, so all I did was notice devour was not being used, so I went through the other routines I had for other builds and searched for devour in the codes.
I added the following lines under public TrinityPower GetOffensivePower()
if (ShouldDevour())
return Devour();
and then I added:
protected override bool ShouldDevour()
{
if (!Skills.Necromancer.Devour.CanCast())
return false;
if (Skills.Necromancer.LandOfTheDead.TimeSinceUse <= 10000 && Skills.Necromancer.Devour.TimeSinceUse >= 1800)
return true;
if (TargetUtil.CorpseCount(80f) > 0 && Skills.Necromancer.Devour.TimeSinceUse >= 2000)
return true;
return false;
}
I know the code is not optimized for the build but it does use devour for more hp and bone spirit stacks, if anyone else can add the bone spirit use for elites this build will work great.