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Navigational Issues

superreeen

Member
Joined
Jan 28, 2011
Messages
307
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2
Hey Guys,

from what I currently see, the issues are not really mesh related.
I was monitoring the servers closely the last days.
We have an issue on one of them that caused 0.3% of all path requests against that server to failed.
Overall that means that around 0.15% of all path/height request failed.

I was watching the bot, in the out of the box configuration, for a few hundred games the last few days.
Without issues that could relate to the mesh. I hit the issues above a few times, but not like you report it.

That means I need your help!

How can you help?

Provide quality feedback:
  1. Name of the map, if possible internal map name (they are different :-)) (it's the last part of the replay name so when you provide a replay it isn't needed (83_kharkiv for example))
  2. A log of the game the bot played. If it's a large log please note down the map id.
  3. A replay of the game.
  4. Your time zone (for now)
  5. The profile used for the game when you're using custom profiles.

If you are concerned about your privacy we can provide a way to exchange the replays privately.

Greetings your Nav Guy :-)

And 2 Screenshots of the stuff
Current NavMesh for Kharkov
a904e86b905276e3d56eed12ece66e6d.jpg

The stuff we're working on in the background (the green and the red stuff is team and tank information) :)
4ec61b6385e9b1a9cef0474c278bc0b1.jpg
 
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1. Name of the map, if possible internal map name (they are different :-))

How would we know which one it is?
 
why is my tank snaking everywhere at the start?? looks well suspicious or very drunk driving :(

its wasting loads of time and does not look good

after 13 battles its starts to go screwy and stop moving too
 
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Please provide quality feedback

why is my tank snaking everywhere at the start?? looks well suspicious or very drunk driving :(

its wasting loads of time and does not look good

after 13 battles its starts to go screwy and stop moving too

Please see:
How can you help?

Provide quality feedback:
  1. Name of the map, if possible internal map name (they are different :-)) (it's the last part of the replay name so when you provide a replay it isn't needed (83_kharkiv for example))
  2. A log of the game the bot played. If it's a large log please note down the map id.
  3. A replay of the game.
  4. Your time zone (for now)
  5. The profile used for the game when you're using custom profiles.

If you are concerned about your privacy we can provide a way to exchange the replays privately.
 
im sorry, but i just paid for the full licence and now i have to be a tester.....

why does it keep driving into rocks/walls/buildings/tank def and not seeing as stuck? this bot is so broken its not even funny anymore, anyone know how i go about getting a refund?
 
Hi Superren,
I am not sure why, but without much difference of the maps my bot stops after several battles and does not go any more. I have three computers with three different internet providers and about the same results on every PC.
Here are logs of my today's playing. Unfortunately I could not say which maps were played. If you need the names of the maps, I would try to provide them next time.View attachment 2015-06-21 15.31.txtView attachment 2015-06-21 15.52.txt
I am at Hong Kong: UTC +08:00
I does not use any proviles
I do use wait for random time plugin
 
So is this problem being looked at or...?
Recently revived bot, it does all the same - "snake-like" movement after start, bad artillery mode(only shoots visible targets), gets stuck on most maps.
Want logs?View attachment 2015-08-25 19.35.txt
Here you go. The WASD action gameplay was when the bot got stuck. 2 times out of 3 battles.
in 48 hours of 250+ battles it got stuck more than in a half.

PS
Never wrote about it but bot never shoots on CD. Once in 10s maybe.

PPS
TL user of 2+ years.
 
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