superreeen
Member
- Joined
- Jan 28, 2011
- Messages
- 307
- Reaction score
- 2
Hey Guys,
from what I currently see, the issues are not really mesh related.
I was monitoring the servers closely the last days.
We have an issue on one of them that caused 0.3% of all path requests against that server to failed.
Overall that means that around 0.15% of all path/height request failed.
I was watching the bot, in the out of the box configuration, for a few hundred games the last few days.
Without issues that could relate to the mesh. I hit the issues above a few times, but not like you report it.
That means I need your help!
How can you help?
Provide quality feedback:
If you are concerned about your privacy we can provide a way to exchange the replays privately.
Greetings your Nav Guy
And 2 Screenshots of the stuff
Current NavMesh for Kharkov
The stuff we're working on in the background (the green and the red stuff is team and tank information)
from what I currently see, the issues are not really mesh related.
I was monitoring the servers closely the last days.
We have an issue on one of them that caused 0.3% of all path requests against that server to failed.
Overall that means that around 0.15% of all path/height request failed.
I was watching the bot, in the out of the box configuration, for a few hundred games the last few days.
Without issues that could relate to the mesh. I hit the issues above a few times, but not like you report it.
That means I need your help!
How can you help?
Provide quality feedback:
- Name of the map, if possible internal map name (they are different
) (it's the last part of the replay name so when you provide a replay it isn't needed (83_kharkiv for example))
- A log of the game the bot played. If it's a large log please note down the map id.
- A replay of the game.
- Your time zone (for now)
- The profile used for the game when you're using custom profiles.
If you are concerned about your privacy we can provide a way to exchange the replays privately.
Greetings your Nav Guy

And 2 Screenshots of the stuff
Current NavMesh for Kharkov

The stuff we're working on in the background (the green and the red stuff is team and tank information)


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