F flyingst Member Joined Feb 8, 2016 Messages 134 Reaction score 2 May 20, 2016 #1 TurboHUD is gone. But I know db has a built-in monster and rift % detector and you can read memory, i.e. where the pylons spawn. Why not make a navigation function similar to TurboHUD?
TurboHUD is gone. But I know db has a built-in monster and rift % detector and you can read memory, i.e. where the pylons spawn. Why not make a navigation function similar to TurboHUD?