Post a log.You've got a lot of issues with the meshes at Camp Bronze Lake. The bot can't get up or down into the town and it's causing it to blacklist all fates
[04:45:22.536 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[04:45:22.604 D] [POI Set] Type: Kill
[04:45:22.667 D] Requesting path on 148 from <-409.2126, 58.39438, -36.16899> to <-457.4808, 60.91134, -24.27716>
//Where it stops infront of a tree when it noticed Lindwurm in range, does not target due to not having LOS
[04:45:22.738 D] Generated path to <-457.4808, 60.91134, -24.27716> in 00:00:00.0705563 ms
//Stood at the above location till the Lindwurm came around the tree.. and was able to target it.
[04:45:23.086 D] Moving to next hop: <-457.4808, 60.91134, -24.27716> (Kill Target) D: 49.07571
//Carried on normally once it was able to target mob.
[04:45:26.139 D] Targeting Lindwurm 0x4000D130 0x13922190
[04:45:26.200 D] Requesting path on 148 from <-427.9059, 57.93144, -30.5843> to <-456.7103, 61.66459, -26.47752>
[04:45:26.311 D] Generated path to <-456.7103, 61.66459, -26.47752> in 00:00:00.1114021 ms
[04:59:28.649 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[04:59:28.718 D] [POI Set] Type: Kill
[04:59:28.785 D] Requesting path on 148 from <-423.0329, 57.46726, -31.05276> to <-413.7179, 60.56746, -103.9293>
[04:59:28.858 D] Generated path to <-413.7179, 60.56746, -103.9293> in 00:00:00.0722866 ms
[04:59:30.543 D] [POI Set] Type: Kill
[04:59:30.607 D] Requesting path on 148 from <-412.9081, 56.69662, -31.90579> to <-365.5032, 62.32425, -85.49784>
[04:59:30.672 D] Generated path to <-365.5032, 62.32425, -85.49784> in 00:00:00.0654113 ms
[04:59:33.920 D] Moving to next hop: <-391.7291, 55.40761, -34.04334> (Kill Target) D: 1.439577
[04:59:34.050 D] Moving to next hop: <-390.9278, 55.50761, -34.54588> (Kill Target) D: 1.635585
[04:59:34.242 D] Moving to next hop: <-389.845, 55.50761, -35.4137> (Kill Target) D: 1.846299
[04:59:34.430 D] Moving to next hop: <-373.5273, 57.20761, -53.16501> (Kill Target) D: 24.88389
[04:59:34.755 D] Requesting path on 148 from <-389.0942, 55.45424, -36.42569> to <-367.0264, 62.30096, -83.73562>
[04:59:34.851 D] Generated path to <-367.0264, 62.30096, -83.73562> in 00:00:00.0955567 ms
[04:59:35.930 D] Requesting path on 148 from <-384.3217, 55.69508, -41.5577> to <-368.5754, 62.30639, -81.89474>
[04:59:35.987 D] Generated path to <-368.5754, 62.30639, -81.89474> in 00:00:00.0567596 ms
[05:00:04.477 D] Requesting path on 148 from <-369.9932, 59.99125, -62.96506> to <-367.4093, 62.23872, -84.15194>
[05:00:04.542 D] Generated path to <-367.4093, 62.23872, -84.15194> in 00:00:00.0651092 ms
[05:00:04.976 D] Targeting Lindwurm 0x4000D306 0x138C7470
Sounds like an issue with your combat routine.ZoneName: North Shroud
ZoneId: 154
Start Location: <-429.8133, 58.03307, -30.1263>
End Location: various
Not sure if this is an issue with the mesh nav system or not. But around the above start location, farming Lindwurms.. anytime the bot would target a Lindwurm that is behind a tree (happens alot), and has no LoS.. it would just stand on the other side of the tree and not try to navigate to it unless the lindwurm moved into LoS.
Code:[04:45:22.536 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [04:45:22.604 D] [POI Set] Type: Kill [04:45:22.667 D] Requesting path on 148 from <-409.2126, 58.39438, -36.16899> to <-457.4808, 60.91134, -24.27716> //Where it stops infront of a tree when it noticed Lindwurm in range, does not target due to not having LOS [04:45:22.738 D] Generated path to <-457.4808, 60.91134, -24.27716> in 00:00:00.0705563 ms //Stood at the above location till the Lindwurm came around the tree.. and was able to target it. [04:45:23.086 D] Moving to next hop: <-457.4808, 60.91134, -24.27716> (Kill Target) D: 49.07571 //Carried on normally once it was able to target mob. [04:45:26.139 D] Targeting Lindwurm 0x4000D130 0x13922190 [04:45:26.200 D] Requesting path on 148 from <-427.9059, 57.93144, -30.5843> to <-456.7103, 61.66459, -26.47752> [04:45:26.311 D] Generated path to <-456.7103, 61.66459, -26.47752> in 00:00:00.1114021 ms
Another example where it would just stand still for a while if no LoS was detected
Code:[04:59:28.649 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [04:59:28.718 D] [POI Set] Type: Kill [04:59:28.785 D] Requesting path on 148 from <-423.0329, 57.46726, -31.05276> to <-413.7179, 60.56746, -103.9293> [04:59:28.858 D] Generated path to <-413.7179, 60.56746, -103.9293> in 00:00:00.0722866 ms [04:59:30.543 D] [POI Set] Type: Kill [04:59:30.607 D] Requesting path on 148 from <-412.9081, 56.69662, -31.90579> to <-365.5032, 62.32425, -85.49784> [04:59:30.672 D] Generated path to <-365.5032, 62.32425, -85.49784> in 00:00:00.0654113 ms [04:59:33.920 D] Moving to next hop: <-391.7291, 55.40761, -34.04334> (Kill Target) D: 1.439577 [04:59:34.050 D] Moving to next hop: <-390.9278, 55.50761, -34.54588> (Kill Target) D: 1.635585 [04:59:34.242 D] Moving to next hop: <-389.845, 55.50761, -35.4137> (Kill Target) D: 1.846299 [04:59:34.430 D] Moving to next hop: <-373.5273, 57.20761, -53.16501> (Kill Target) D: 24.88389 [04:59:34.755 D] Requesting path on 148 from <-389.0942, 55.45424, -36.42569> to <-367.0264, 62.30096, -83.73562> [04:59:34.851 D] Generated path to <-367.0264, 62.30096, -83.73562> in 00:00:00.0955567 ms [04:59:35.930 D] Requesting path on 148 from <-384.3217, 55.69508, -41.5577> to <-368.5754, 62.30639, -81.89474> [04:59:35.987 D] Generated path to <-368.5754, 62.30639, -81.89474> in 00:00:00.0567596 ms [05:00:04.477 D] Requesting path on 148 from <-369.9932, 59.99125, -62.96506> to <-367.4093, 62.23872, -84.15194> [05:00:04.542 D] Generated path to <-367.4093, 62.23872, -84.15194> in 00:00:00.0651092 ms [05:00:04.976 D] Targeting Lindwurm 0x4000D306 0x138C7470
I have also noticed this in coerthas while farming fleece on the lvl 36 onrery's to the left of Providence Point.. I do not have the exact location recorded since I thought it was a profile issue.. but there is a cliff there that one onrery spawns on.. if the bot is standing below it and notices it up there.. it will continue to run into the side of the cliff and not navigate to the mob. Apologies for not having the exact location for that spot on hand.
public static GameObject FindNavigableTarget(IEnumerable<GameObject> targets) {
GameObject target = null;
foreach (var item in targets)
{
if (target != null) continue;
var navtarget = Yield(item).Select(unit => new CanFullyNavigateTarget { Id = unit.ObjectId, Position = unit.Location });
var paths = ff14bot.Navigation.Navigator.NavigationProvider.CanFullyNavigateTo(navtarget);
if (paths.Any()) target = item;
}
return target;
}
Nope mesh is fine.ZoneName: South Shroud
ZoneId: 153
Start Location: <257.0762, 13.79879, -62.99757>
End Location: <266.804, 9.586938, -47.77606>
I think this is a mesh issue?
I normally stand at this area with a kill poi and flashing trying to target. I added this to my plugin to only find targets I can nav too and now I run back and forth :S
might be my fault?
Just a simple kill poi after I get object
Code:public static GameObject FindNavigableTarget(IEnumerable<GameObject> targets) { GameObject target = null; foreach (var item in targets) { if (target != null) continue; var navtarget = Yield(item).Select(unit => new CanFullyNavigateTarget { Id = unit.ObjectId, Position = unit.Location }); var paths = ff14bot.Navigation.Navigator.NavigationProvider.CanFullyNavigateTo(navtarget); if (paths.Any()) target = item; } return target; }
Nope mesh is fine.
Found out my targeting/running back and forth was a !.isvisible problem, hopefully this problem is actually mesh related?
ZoneName: Coerthas Central Highlands
ZoneId: 155
Start Location: <13.00473, 306.3232, -243.42>
End Location: <-6.645368, 305.6335, -235.7839>
I shouldn't be able to reach it without jumping. If the mesh correctly shows it's unreachable then there's something wrong with my is navigable check >_>
The cords you list are perfectly walkable on the mesh and ingame. Try again.
http://i.imgur.com/hY5B2M4.png
Nope. Add a blackspot to the grindarea.I think i posted a hop as the end location?
end location:<11.82568, 311.6229, -244.4037>
Is that ledge really supposed to be reachable? :S