This may not work with the latest patch. I have not updated it since the original post. I will try to look at it this weekend.
My botting machine is broken and I have no money to fix it. Due to this, I haven't been able to bot or update this. Keep in mind I don't get paid for the stuff I do here. So I will try to fix and test it in my programming machine, but I make no promises.
Its pathetic that someone who doesn't even work for them is attempting to fix the issue when they aren't. Im trying to request a full refund and having problems with that .
My apologies it is in TrinityCombat.cs
Code:TrinityActor target = _target; if (target != null && target.IsDead || DateTime.UtcNow.Subtract(_lastTargetUpdate).TotalMilliseconds > 1000 / Core.Settings.Advanced.TpsLimit) { _lastTargetUpdate = DateTime.UtcNow; target = Weighting.WeightActors(Core.Targets); _target = target; }