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My working Version of Trinity for those having issues.

Besides the block does it stop working or something?

No it doesn't stop working. Once the town portal is used, it happens as it's going to the loading screen then when it gets to town it resets ActorCache and continues on it's merry way doing things and being useful haha It doesn't prohibit me from using the bot, it's more of a curious event at the moment. One of those things that I would like to figure out what's causing it but it's not stopping the bot from doing it's job.
 
No it doesn't stop working. Once the town portal is used, it happens as it's going to the loading screen then when it gets to town it resets ActorCache and continues on it's merry way doing things and being useful haha It doesn't prohibit me from using the bot, it's more of a curious event at the moment. One of those things that I would like to figure out what's causing it but it's not stopping the bot from doing it's job.
There may be some links there, but I think it has more to do with how it pulses actor updates.
 
No it doesn't stop working. Once the town portal is used, it happens as it's going to the loading screen then when it gets to town it resets ActorCache and continues on it's merry way doing things and being useful haha It doesn't prohibit me from using the bot, it's more of a curious event at the moment. One of those things that I would like to figure out what's causing it but it's not stopping the bot from doing it's job.
Got a log dude?
 
There may be some links there, but I think it has more to do with how it pulses actor updates.

What would be best to include in a proper log? I'll tick whatever type of logs that need to be ticked and post that log as soon as I get it.
 
Hey Phelon,
Really awesome work. Just curious, will this help other classes/builds than Condemn Sader?
 
So far, much better for me.

I am looking for helping understanding how profiles work, and how I can help edit / update existing work that needs some help. For instance, I am very interested in repairing and rebuilding the RBG Goblin profile. It doesn't enter the rainbow gate, and could use a bit more logic + locations added into the profile.

Any resources you can point me to so I can better understand how these are built and how I can help?
Goblin realm can be handled by Adventurer which would require learning c# and adding it to Trinity. I remember a gobo farming profile long ago, no idea if that still works.
 
My bot sometime met a problem but not always, which is weird. Sometimes when it finishes the GR boss, it doesn't go to Urishi for gem upgrading but returns to town directly, proceeds some staff and then stands in town and looks for Urishi, which can't be successful for sure. Then DB session trips over due to no activity in xxx seconds.
 
I have a basic understanding of C# without a doubt, I just found some basic references in another post I needed.

Thank you for pointing me to the adventurer files to start.

The goblin profile that exists is working for the most part but missing a critical step at the moment. It doesn't stop at a rainbow goblin and enter the portal. It just continues on or closes the game in a completed status. I want to learn to fix this if possible. It also needs locations altered, and that creates a second reason for me to learn to alter them.
Then XML is what you need to learn and check out this post: https://www.thebuddyforum.com/threads/demonbuddy-trinity-faq.142993/
 
This works, for the most part.

Thanks.

Are there supposed to be lots of compiler errors in the beginning ?
 
If there are compile errors it shouldnt be working.

About 10 seconds after logging into a DB server I get walls of red text with an incredible amount of compiler errors, then after about a minute they stop.

I'll get a screenshot of it later on today.
 
About 10 seconds after logging into a DB server I get walls of red text with an incredible amount of compiler errors, then after about a minute they stop.

I'll get a screenshot of it later on today.
Don't screen shot, post a log.
 
I deleted everything, reinstalled, deleted the Trinity plugin before ever launching that installation of DB, installed yours and there aren't any compiler errors.

Edit - Also appears to be performing much better.

Edit 2 - All around performance is actually significantly better
 
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Is it not possible to change town run settings? It's going to town at half inventory then gets confused.. is there no way to change to # of bag slots for town runs? Thanks
 
Is it not possible to change town run settings? It's going to town at half inventory then gets confused.. is there no way to change to # of bag slots for town runs? Thanks
It will town run every time because of the profile if I remember correctly. But don't quote me on that.
 
public class DefaultLootProvider : ILootProvider
{
public static int FreeBagSlots { get; set; } = 4;
public static int FreeBagSlotsInTown { get; set; } = 30;

Should be this part hm?
Trinity\Components\Combat\DefaultLootProvider.cs

You need to change the logic in different files that if bot is running rifts or greater rifts it shouldn't stop for townrun routine until gambling or repair is needed

Best is if you add a new function + GUI Implementation where you can set how many InventorySlots have to be free to trigger townrun
 
I'm botting with DB beta 1.1.752.0 and your Trinity, there are still serious lagging problem in both Trinity setting and FPS/TPS (around~10).
I bot with Akkham condemn sader and run for GR 90, sometime it would act like an idiot but most of the time it's fine.

If my memory serves me well, back in few years earlier (about D3 season 3 and 4) DB can do a lot better in TPS, and a lot of better battle routines waiting to be found in forum, what's going wrong?
 
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