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My diablo3 client Network disconnects when running DB.

mrkill

New Member
Joined
Jan 16, 2016
Messages
3
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I tried playing both Grift and normal rift, it just randomly disconnects diablo3.

Heres the log.

01:47:19.882 ERROR Pulsator System.Reflection.TargetInvocationException: Ett undantagsfel har inträffat i målet för en aktivering. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
vid Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
vid Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
vid Zeta.Game.PerFrameCachedValue`1.get_Value()
vid Zeta.Game.Internals.Actors.ACD.get_Level()
vid Zeta.Bot.GameStats.?????????????????????????????????????????(Object , EventArgs )
--- Slut på stackspårning för interna undantag ---
vid System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
vid System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
vid System.Delegate.DynamicInvokeImpl(Object[] args)
vid Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
01:47:19.882 DEBUG Logger [Cache][PropertyReader`1] [AdvDia] Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 0000019C, Size: 12
01:47:19.883 ERROR Pulsator System.Reflection.TargetInvocationException: Ett undantagsfel har inträffat i målet för en aktivering. ---> System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 00000084, Size: 4
vid GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
vid GreyMagic.MemoryBase.Read[T](IntPtr addr)
vid Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
vid Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
vid Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
vid Zeta.Game.ZetaDia.????????????????????????????????????????.?????????????????????????????????????????()
vid Zeta.Game.PerFrameCachedValue`1.get_Value()
vid Zeta.Game.ZetaDia.get_IsInTown()
vid Trinity.Coroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) i F:\muuu\Plugins\Trinity\Coroutines\Resources\Inventory.cs:rad 73
--- Slut på stackspårning för interna undantag ---
vid System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
vid System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
vid System.Delegate.DynamicInvokeImpl(Object[] args)
vid Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
01:47:19.883 ERROR Pulsator System.Reflection.TargetInvocationException: Ett undantagsfel har inträffat i målet för en aktivering. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
vid Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
vid Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
vid Zeta.Game.PerFrameCachedValue`1.get_Value()
vid Zeta.Game.Internals.Actors.ACD.get_Level()
vid Zeta.Game.Internals.Actors.DiaUnit.get_Level()
vid Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:rad 119
vid Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:rad 108
vid Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.OnPulse() i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:rad 126
vid Trinity.Components.Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Events\PulsingObject.cs:rad 31
--- Slut på stackspårning för interna undantag ---
vid System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
vid System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
vid System.Delegate.DynamicInvokeImpl(Object[] args)
vid Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
01:47:19.883 DEBUG Logger [Exploration][ScenesStorage] [SceneStorage] World has changed from 1999765508 to 1998454784
01:47:19.883 DEBUG Logger [Exploration][ScenesStorage] [ScenesStorage] Reseting
01:47:19.884 DEBUG Logger [Exploration][GridStore] [GridStore] contains 3 grid instances, 0 for Current world
01:47:19.885 DEBUG Logger [Cache][PropertyReader`1] [AdvDia] Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 00000084, Size: 4
01:47:19.885 DEBUG Logger [Cache][PropertyReader`1] [AdvDia] Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 00000084, Size: 4
01:47:19.885 DEBUG Logger [Cache][PropertyReader`1] [AdvDia] Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 00000084, Size: 4
01:47:19.891 DEBUG Logger [Exploration][ScenesStorage] [ScenesStorage] Found 1 new scenes
01:47:19.891 DEBUG Logger [Exploration][GridStore] [GridStore] contains 3 grid instances, 0 for Current world
01:47:19.891 DEBUG Logger [Util][PerformanceLogger] [ScenesStorage] Update Scenes took 7,4012 ms.
01:47:19.891 DEBUG Logger [Exploration][Grid`1] [ExplorationGrid] Creating grid [500,500] ZetaWorldId=1998454784 AdvDiaWorldId=1998454784
01:47:19.892 DEBUG Logger [Exploration][Grid`1] [ExplorationGrid] Importing Current World Data from SceneStorage
01:47:19.892 DEBUG Logger [Exploration][ExplorationGrid] [ExplorationGrid] Updated WalkableNodes=144
01:47:19.895 ERROR Pulsator System.Reflection.TargetInvocationException: Ett undantagsfel har inträffat i målet för en aktivering. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
vid Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
vid Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
vid Zeta.Game.PerFrameCachedValue`1.get_Value()
vid Zeta.Game.Internals.Actors.ACD.get_Level()
vid Zeta.Game.Internals.Actors.DiaUnit.get_Level()
vid Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:rad 119
vid Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:rad 108
vid Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.OnPulse() i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:rad 126
vid Trinity.Components.Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Events\PulsingObject.cs:rad 31
--- Slut på stackspårning för interna undantag ---
vid System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
vid System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
vid System.Delegate.DynamicInvokeImpl(Object[] args)
vid Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
01:47:19.895 ERROR GameEvents System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid Zeta.Game.ZetaDia.????????????????????????????????????????.?????????????????????????????????????????()
vid Zeta.Game.Internals.DynamicPointer`1.get_Value()
vid Zeta.Game.ZetaDia.get_PlayerData()
vid Trinity.Modules.InventoryCache.Update() i F:\muuu\Plugins\Trinity\Modules\InventoryCache.cs:rad 49
vid Trinity.Modules.InventoryCache.<.ctor>b__0_5(Object sender, EventArgs args) i F:\muuu\Plugins\Trinity\Modules\InventoryCache.cs:rad 21
vid Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
01:47:19.895 DEBUG TrinityDebug [Trinity 2.55.694] Resetting ActorCache
01:47:19.895 ERROR GameEvents Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
vid Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
vid Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
vid Zeta.Game.PerFrameCachedValue`1.get_Value()
vid Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
vid Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
vid Trinity.Components.Combat.Resources.SnapShot.Record() i F:\muuu\Plugins\Trinity\Components\Combat\Resources\SnapShot.cs:rad 25
vid Trinity.Framework.Helpers.TrinityEventHandlers.GameEvents_OnWorldChanged(Object sender, EventArgs e) i F:\muuu\Plugins\Trinity\Framework\Helpers\GameEvents.cs:rad 54
vid Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
01:47:19.895 DEBUG Logger [Cache][PropertyReader`1] [AdvDia] Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 00000084, Size: 4
01:47:19.896 DEBUG Logger [Events][PluginEvents] [BotEvents] World has changed to WorldId: 238775 LevelAreaSnoIdId: 0
01:47:19.896 ERROR GameEvents System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid Trinity.Components.Adventurer.Game.Actors.EntryPortals.AddEntryPortal() i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Actors\EntryPortals.cs:rad 26
vid Trinity.Components.Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) i F:\muuu\Plugins\Trinity\Components\Adventurer\Game\Events\PluginEvents.cs:rad 48
vid Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
01:47:19.896 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
01:47:19.896 DEBUG GameEvents [BotEvents] EventChecker ????????????????????????????????????????? threw exception Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 00000188, Size: 4 in check
01:47:19.896 DEBUG GameEvents [BotEvents] EventChecker ????????????????????????????????????????? threw exception ACD was disposed or invalid! Cannot lookup attribute: Level in check
01:47:19.897 DEBUG BrainBehavior Exception during scheduling Pulse: Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: BackpackSlots
vid Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
vid Zeta.Game.Internals.Actors.ACD.????????????????????????????????????????()
vid Zeta.Game.PerFrameCachedValue`1.get_Value()
vid Zeta.Game.Internals.Actors.ACD.get_BackpackSlots()
vid Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_NumFreeBackpackSlots()
vid Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????()
vid Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????()
 
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