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My bot does not avoidmobs even though I have told him too (AV)

crippen

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Joined
Jun 13, 2010
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So I am using a AV.xml from here, and all it does is add some hotspots, no big deal.

However, I can not make him avoid mobs such as frostwolf legionaire, and frostwolf bowman, which are very crucial to not get reported for constantly attacking a legionaire that evades all the time.

Code:
<AvoidMobs>
      <AvoidMob Name="Frostwolf Bowman" Entry="13359"  />
      <AvoidMob Name="Frostwolf Legionnaire" Entry="12051" />
</AvoidMobs>

I have put this in, sometimes it seems to work, but often it does not work at all. I have ofcourse loaded the AV.xml file when starting up.

Can someone help me out with this very important topic?
 
hmm, this might be because they are attacking your bot, so its defending itself. but im not sure
 
That's probably it, would be a nice feature for the bot to ignore the avoidmobs in pvp. Would make AV alot more human like
 
The bot will attack any mob that hits the bot first regardless of avoidmobs.
 
Well that is very bad news in pvp atleast. Hope they can fix it, however I have a feeling they have new exciting features for us instead, sigh
 
You might be able to block the bot from going into combat if you return false in your cc when the mobname is a bowman. Try to put if (Me.CurrentTarget.Name == "Frostwolf Bowman") { return false;} into a private bool CombatChecks() or simular function.
Im running av right now and he will target the bowman but then just continues on his path and not attacking them.
 
hmm, this might be because they are attacking your bot, so its defending itself. but im not sure
I've definitely seen it pull. Playing as Horde, the Frostwolves are non-agressive, but the bot will go ahead and pull them anyway (I also added them into the AvoidMobs). They're not attacking first.

It does make it look weird when everybody is running off and you're standing there attacking a wolf...
 
I have an idea about ignoring mobs for some time while training herbing/mining with Me.CurrentTarget.Name. What is the code for checking if there is a lootable object in range?
 
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