Stupid question - how do I protect my deadly / wound poisons from being vendored?
Their poison coding is good, but its inefficient.
I noticed that a couple of times as well.I didn't read most of the posts since the last I have.
I love how it doesn't attack pets but sometimes it has the pet targetted while chasing the guy and doesn't change targets.
Ack!! Like I said... don't burn yourself out... we all love your work here, but you gotta develop it at your own pace. Good luck!Sorry I've been busy lately guys, I've put a lot of time into trying to fix the poisons, and even talked to several developers and nobody knows how to get it to work with two different poisons on your weapons.
Basically I can't fix the poisons, and on top of that I can't even get it to properly recognize poisons in bags.
So what I think I'm going to have to do is re write the entire CC. I'll be doing this this weekend.
Ack!! Like I said... don't burn yourself out... we all love your work here, but you gotta develop it at your own pace. Good luck!
Yes that change is intentional. I believe the plan is to tone the frequency of jumping down a bit after this whole poison issue is over. Poisons at level 80 with max ranks are working, but there is a problem if the poisons do not get applied at the same time. Also poisons don't work without max rank.What is wrong with the poisons? My guy puts on both deadly and wound poison just fine.
Although he does seem to jump a lot in combat...is that intentional?