I have a UE multishot build following in a 4 man group and it's somewhat worthless. It will fire off MS once every few seconds if I am lucky. I have tried modifying the trinity DH combat files multiple ways and trinity setting without much luck. Anyone know the right combination to get the MS spamming?
Trinity setting?
Config file?:
Something else?
Have been playing with this: TargetUtil.ClusterExists(45, 2): 45,3, 45,1...
Thanks
Trinity setting?
Config file?:
Code:
/// <summary>
/// When Multishot should be cast
/// </summary>
private static bool MultiShotCondition(SkillMeta meta)
{
meta.CastRange = 65f;
meta.CastFlags = CanCastFlags.NoPowerManager;
meta.TargetUnitSelector = ret => TargetUtil.GetClosestUnit();
// Natalyas - Wait for damage buff
if (Sets.NatalyasVengeance.IsFullyEquipped && Player.PrimaryResource < 100 && !CacheData.Buffs.HasBuff(SNOPower.P2_ItemPassive_Unique_Ring_053))
return false;
//if (Sets.UnhallowedEssence.IsMaxBonusActive && TargetUtil.AnyMobsInRange(80f) ||
// Sets.NatalyasVengeance.IsMaxBonusActive && TargetUtil.AnyMobsInRange(80f) ||
// TargetUtil.ClusterExists(45, 2) || TargetUtil.AnyElitesInRange(80f))
// return true;
return TargetUtil.AnyMobsInRange(65f);
//return false;
Something else?
Have been playing with this: TargetUtil.ClusterExists(45, 2): 45,3, 45,1...
Thanks