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Mulit-Bot plugin (test drive feedbacks)

ilovediablo

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Jan 18, 2015
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I always have a bot party with 4.

It's just way more fun watching my bots smash stuff together!


That's exactly how i feel ! I find it is a lot more fun to watching 4 bots running a rift on their own .

First, I must say this “SimpleFollow” plugin (ver 2.3.1) is very well designed and made.
I can run 4 bots in Normal Rift on one Computer (3.4Ghz 6 cores, 12GB mem) for very long period of time until the game console get frozen for no known reason.

but the G-Rift isn't effective.

Recently, I ran 4 bots in one party clearing G-Rift for 3 days, i watched most of it.

Due to none of coding knowledge and limited English language skill, i can only describe the problem in plain simple words. Please excuse me.

The main setbacks for multi-botting in G-Rift are these (wish it's helpful to others)

1.when the boss is killed, all bots try to interact with Urshi, but whoever finishes first (upgrade gem/keystone) always trying to interact with Urshi repeatedly, the bot does that, drops out of the game instantly, it is usually the leader drops out, and once leader is out of game, it triggers all others leaving the game immediately. The only way it can close current G-rift correctly is for all 4 bots are alive and present when the boss is killed, so they all can be done with Urshi at one time, then Teleport back to town together in a nice and smooth manner. (you can image how hard that is when the boss is Ghom or Leorick)

2.When in higher level G-Rift, leader and followers often get slaughtered many many times, the first few deaths was revived at corpse, but after many times, bot always choose revive from last checkpoint. This can cause a great distance between others bots, in some occasion, when boss is killed, some bots may be running on its way to Urshi which of course can cause aforementioned problem 1 straightway.

3.The third setbacks is he function of “drop legendary in town”, this is also my favorite function. The problems is when in Normal rift, followers TP back to town and drop Unidentified items in the center of town. But in G-Rift, the followers drop them at Kalada’s, the leader seems couldn't be bothered to pick those up, sometimes, other followers come pick them up and drop to the ground just for fun. And if “problem 1” did occur, all bots will leave the game, and all the items will be left on the ground, which is quite a pity.

Lastly, i wonder how is the system decide which bot opens the rift, although this is not a disastrous problem, but it can significantly reduce the amount of work on making G-Rift keystones for every bot. Lets say i have 20 “Tier 25 keystones” in one char, all i need for 3 other char is just 1 piece “Tier 25 or higher keystones” , given that I choose to upgrade keystone in QTools. So the G-Rift can be self-repeated.

My team build is 3DH + 1 Monk . The best result they did was clearing Tier 36 G-Rift.

I do hope that the post can be seen and the problems can be fixed in the future.

Thanks for all the good work, please keep it up!



if anyone wants to contact me , here is my email "[email protected]"
 

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my suggestion to G-Rift party plugin is to change a few settings. First, always click on revived at the corpse, otherwise it waste time on running. When boss is killed, have all other bots teleport to leader so they all close to Urshi. lastly, whoever finishes upgrade gem/stone sit tight and wait for others. And try to have the followers drop items in the center as they do in Normal rift. also it would be great if we can have the leader opens the rift. once again, tks for reading this.

Cheers
 
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