Thanks for MUD Assist, Blasthoss
One feature for manual play that would be beneficial is flagging/highlighting treasure coffers. Especially in leves, where manual play is necessary, there's often treasure coffers. Since time is of the essence for leves, coffers hidden behind objects are often overlooked in favor of timeliness completion of the leve.
Some method of posting the location to the chat window or highlighting/flagging/targeting the coffer on the play window would be great.
Yes, very similar.Thanks! I'll look into this some more to see if it's something I think will fit w/ the Botbase.
EDIT
Okay, I'll admit I'm no pro when it comes to FF, so I watched this video of someone doing what I think you are describing.
So ideally this could be a Targeting Mode where it would target the nearest treasure node? (looked like all the treasures could be targeted like a mob/gameobject)
doing the following MIGHT help workaround the problem in the current version:
1. Set Target List Type to Whitelist
2. Add the treasure node names to the whitelist
3. Set Targeting Mode to Target Nearest Enemy
4. Set Targeting Mode Distance to 75-90
Thanks for this! Is there an option to not use cleric stance?
The bad news is that this is entirely controlled by the CR, which MUD Assist doesn't interfere with.
The good news is that I play a CNJ/WHM & have heavily modified the kupo routine to work better in parties & solo.
If you want to try it, do this:
1. Navigate to <RebornBuddy Install Path>\Routines
2. Backup your existing Kupo Routine by moving the Kupo folder OUTSIDE of the Routines folder
3. Download my Modified Kupo Routine
4. Inside the file you will find a KupoMax folder. Drop this in <RebornBuddy Install Path>\Routines
5. Start Rebornbuddy, your version of Kupo should now work much better for WHM/CNJ and should have more settings available.
EDIT: FYI I suggest in Kupo to change AllowMovement to FALSE when using Mud Assist & TRUE when using other botbases
New version not working. Its not attacking...
edit: old version stop working today alsoIt was working yesterday. Nothing changed.
cheers, thanksI just released 2.0.
If you had problems with the previous version, you may want to try the new one, which should have hopefully fixed many of the issues that existed.
I just released 2.0.
If you had problems with the previous version, you may want to try the new one, which should have hopefully fixed many of the issues that existed.
Just clean installed RB and all I have is mud assist plugin now. Was hoping a new install might help, but now it wont attack at all. I am using the default combat routine bot comes with?
Update: So I switched back to the combat assist bot comes with and it works fine now, Mud assist however wont work right for some reason
Update: Tried mud again, I hit stop and start and it worked great on first mob, but then it went back to doing nothing again.
I'm also using Ninja with Kupper and I found that with the MUD bot base it requires being VERY close to the target. Simply being within melee range of the mob is not close enough, it requires being basically on top of them. This even applies to very large mobs/bosses where you can stand outside the ring and still be in melee range, but when using MUD on conjunction with Kupper and Ninja it will never use any skills at this range.Ninja and Kupper
I'm also using Ninja with Kupper and I found that with the MUD bot base it requires being VERY close to the target. Simply being within melee range of the mob is not close enough, it requires being basically on top of them. This even applies to very large mobs/bosses where you can stand outside the ring and still be in melee range, but when using MUD on conjunction with Kupper and Ninja it will never use any skills at this range.
I do not have this issue with the standard combat assist base, fate bot, or any other ones I have tested.