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MP1-10 and your deaths per hour

Elmo

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MP1-10 and your deaths per hour (MP possibly pointless?)

Is it just me, or do people not see that if your deaths per hour is rising when you try higher monster power levels - that you will get lower quality drops and less gold?

Where are you dying?

Champion packs.

The more you die against them the more trash items you end up getting (and less gold) since most people have the bot leaving the game after so much time/deaths - also not to mention all the extra walking your bot does even if you don't have it set to ever leave the game.

Basically if you are dying once or more an hour, you need to downgrade your MP or don't use it at all. (or get better gear of course)

And perhaps MP isn't even effective for botting (or even regular game play?) based on this chart below, the return doesn't seem to justify the investment/difficulty.

https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/MQRC9PZ3CZ1K1349891151349.jpg?v=0

Monsters get twice as much health and damage for +25% MF and GF? Even if you want to add those both together and say that provides you with 50% better/more items/gold remember the monsters are still more than twice as powerful.. What.. Oh yeah and the +10% to exp and +1% for a bonus item.. If monsters are going to be twice as powerful, why is there not at minimum twice the return?

In conclusion.. just don't use MP at all..
 
Last edited:
I die on mp0 with 100k barbs because sometimes the bot derps a bit.. i guess 1 death for every couple of hours
 
1dead perf hour, last from 20h, mp1 is more efiicient for me because mobs on dieing same fast on mp0/mp1, if i gain more health from gems i could easily make mp3 and raise more items/exp, farming with monk paragon 84 dps 120k
 
Code:
Total tracking time: 5h 57m 39s
Total deaths: 11 [1.85 per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 4311 [723.19 per hour]

Items dropped by ilvl: 
- ilvl54: 15 [2.52 per hour] {0.35 %}
- ilvl58: 286 [47.98 per hour] {6.63 %}
- ilvl59: 110 [18.45 per hour] {2.55 %}
- ilvl60: 702 [117.76 per hour] {16.28 %}
- ilvl61: 1413 [237.04 per hour] {32.78 %}
- ilvl62: 1142 [191.58 per hour] {26.49 %}
- ilvl63: 643 [107.87 per hour] {14.92 %}

- Legendary: 8 [1.34 per hour] {0.19 %}
--- ilvl 58 Legendary: 1 [0.17 per hour] {0.02 %}
--- ilvl 60 Legendary: 1 [0.17 per hour] {0.02 %}
--- ilvl 61 Legendary: 1 [0.17 per hour] {0.02 %}
--- ilvl 62 Legendary: 2 [0.34 per hour] {0.05 %}
--- ilvl 63 Legendary: 3 [0.5 per hour] {0.07 %}





This is MP4. My raw items / hr went UP from mp0 (which was about 650). I know 2 Deaths / hr does not look good, but ppl claiming 0 deaths / hr did either track for 10mins or are on nightmare diff. The bot sometimes dies, it just does. Nothing to complain about in sc mode.
The thing that really DOES make mp1-10 > mp0 is the bonus item % mentioned in the chart (this % wasn't nerfed yet). Its a chance to roll a bonus item on every single monster that you kill (YES even white trashmobs)
This bonus item can be anything as far as i've seen. anything from a lvl58 white item to the best legendary. So starting from about mp3 this bonus chance really starts to kick in and you will see ALOT more i/hr which is all that matters in the end. Add the bonus mf to that and you will see that mp > no mp.

Thats from someone who tested mp0 for about 75hrs total tracking time, carefully comparing i/hr and pickup statistics. i then went for mp1 (again ~75hrs), and after i noticed the drops seemed to improve i went straight to mp4.

As always take what i said with a grain of salt because all those statistics might greatly vary depending on your character / spec.
 
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