Thanks for adding me in the test. Now I have tested my BM hunter with item lvl 607(630 weapon) in ULDUAR. I have three classes of toons in item lvl. 660(conquest pvp), 630 (honor pvp), 600-615(just a lvl 100 character). I chose the one with lowest item lvl for extreme test. And I will do the other tests later.
It works quite well, but there are some possible place to improve.
General problem:
1. After the character died and raised by the bot, the script may work improperly when enter the battle again.
1.1 Facing Kologarn, the hunter does not attack at all, only the pet attacks. (The second time facing Kologarn)
1.2 For Yogg-Saron, the toon does not go to the place of the boss in P1. I stopped the bot and restarted, then it worked properly.
2. If the character was raised outside the raid. When it enters the raid, the raid may become a 10-people raid instead of 25. This is a problem of the game I met before. I suggest to add a mandatory setting every time before the character enters the raid.
3. Once after the toon died and spirit released. It cannot enter the raid to rez.
4. The toon never casts those skills for burst, including crows, barrage, focus fire and bestial wraith. This also leads to some problem in the battle (such as P2 of Yogg Saron).
5. Suggestions on looting. In general, I hope the bot and loot the gold for boss at least. Further, it is ideal if the bot can loot some worthy items if the bag has plenty of spaces. It is quite simple in logic, but as I don know how difficult in application, this is just a simple sketch of the suggestion.
Specific problem with bosses.
1. Kologarn: The bot choosing to rush the boss without killing the arms. For all the trials I had, the toon died with "Stone Grip". This may happens since the item lvl I had. But if the bot chooses to kill right arm first, it may be more safer for this boss.
2. Hodir: The toon got a stuck in this boss, which you may see in the log.
3. Yogg-Saron:
3.1 In P2, the toon may miss/delay with the portals. If the toon delays to used the portal, it may got insane because it neither kills the brain in the room nor gets out with the exit.
3.2 In P3, the toon was focusing on the minion without attacking the boss. It nor try to avoid the skill for insanity loss. If the toon would just rush the boss, it should be OK most of the time.
Log:
View attachment 7084 2015-04-22 11.38.zip