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[MoP] Demonology Warlock (Singular Revised)

Will do, I'm running it right now and I'll keep an eye on it and see how it goes.
So far it's running very smooth, and with limited options for Warlock CC's this one seems to be the best choice for now.

I am going to be doing all specs, and PvP for each for Warlock. Ideally making it the best ;).
 
I did notice on my low level Lock alt that the CC doesn't run.
Pretty sure you are aware of this issue, as I read a few pages back.
 
Also if you dont have a pet summoned, and your lower then lvl 42, the CC gets stuck trying to cast Felguard
added this to the CheckWarlockPet sub

Code:
                new Decorator(ctx => StyxWoW.Me.Level >= 42, Pet.CreateSummonPet("Felguard")),
                new Decorator(ctx => StyxWoW.Me.Level >= 8, Pet.CreateSummonPet("Voidwalker")),
                Pet.CreateSummonPet("Imp"));
 
10/25/2012 - 5:07AM - Many updates and tweaks, added Infernals and Doomguards, fixed Pet Summoning / Low Level Stand Still. EVERYONE SHOULD UPDATE
 
I'm having problems getting it to work with my low level Lock.
Running Questing base with my level 43 Gnome Warlock.
It summons an Imp and then when it gets into combat it does nothing.
Stands there and tries to auto attack.
No rotation being cast.
Should I post a log or is there something obvious I'm over looking?
Also tried it with LazyRaider and same exact issue.
 
I'm having problems getting it to work with my low level Lock.
Running Questing base with my level 43 Gnome Warlock.
It summons an Imp and then when it gets into combat it does nothing.
Stands there and tries to auto attack.
No rotation being cast.
Should I post a log or is there something obvious I'm over looking?
Also tried it with LazyRaider and same exact issue.

Latest update should take care of that.
 
10/25/2012 - 7:01AM - Many more tweaks, Glyph Specific Spells, Add Handling, Cluster Targeting, and more Survivability Spells. Improved Rotation Efficiency.
 
Pulling top DPS by far in 5 mans, rotation seems pretty damn spot on.
Meta is casting Doom and Touch correctly the majority of the time.
I have to level this Lock to 90 anyways, so I'll keep testing for ya.
Everything looks real good at the moment, and like you said it will only get better.
Can't wait to check out the Multi-Dotting feature when you finish that up.
Definitely a fantastic CC.

Edit - New update, dang you're fast. DL'ing now.
 
10/25/2012 - 7:01AM - Many more tweaks, Glyph Specific Spells, Add Handling, Cluster Targeting, and more Survivability Spells. Improved Rotation Efficiency.

Rotation is indeed improved. Instantly saw a jump of about 10-20% in DPS.
It was very noticeable.
Much quicker and more fluid casting for sure.

A few questions.

1)I'm following the Noxxic Guide/Build.
Are those the supported Glyph Specific Spells and Talents you are currently adding and working on?

2)HoG Cluster Targeting and Add Handling.
Do these coincide and what exactly do they specifically do?

3)SVN.
With all your updates, do you plan on adding SVN support in the future?
 
10/25/2012 - 7:31AM - More tweaks, managed to produce 495 DPS on Balnazzar @ Level 46 :-D
 
Rotation is indeed improved. Instantly saw a jump of about 10-20% in DPS.
It was very noticeable.
Much quicker and more fluid casting for sure.

A few questions.

1)I'm following the Noxxic Guide/Build.
Are those the supported Glyph Specific Spells and Talents you are currently adding and working on?

2)HoG Cluster Targeting and Add Handling.
Do these coincide and what exactly do they specifically do?

3)SVN.
With all your updates, do you plan on adding SVN support in the future?

  1. I added any Glyphs I personally thought people would use, if anyone requests anything I missed, i'll add it.
  2. Hand of Guldan Cluster Targeting, it will pick the target it is in combat with that assures full coverage of the 6yr radius AoE that HoG does. Add Handling assures that I have atleast Dotted any Units you are in combat with.
  3. This is going to be the Default Demonology Warlock for Singular in the HB Releases (CodenameG pushes my updates to the SVN that is used when building HB). This thread will always contain the latest version, and stable tested versions will be pushed to HB Releases. I suppose I could push it to my SVN but that could become confusing being that it is a modification to Singular.
 
  1. I added any Glyphs I personally thought people would use, if anyone requests anything I missed, i'll add it.
  2. Hand of Guldan Cluster Targeting, it will pick the target it is in combat with that assures full coverage of the 6yr radius AoE that HoG does. Add Handling assures that I have atleast Dotted any Units you are in combat with.
  3. This is going to be the Default Demonology Warlock for Singular in the HB Releases (CodenameG pushes my updates to the SVN that is used when building HB). This thread will always contain the latest version, and stable tested versions will be pushed to HB Releases. I suppose I could push it to my SVN but that could become confusing being that it is a modification to Singular.

1) Excellent, would it be possible to post a list of all the glyphs currently supported?
2) Solid changes, really like these.
3) Makes sense, only takes one second to update from here anyways. No biggie.
 
My toon just uses autoattacks in Metamorph. No Touch of Chaos or anything.
 
My toon just uses autoattacks in Metamorph. No Touch of Chaos or anything.

Disable all Addons.

1) Excellent, would it be possible to post a list of all the glyphs currently supported?
2) Solid changes, really like these.
3) Makes sense, only takes one second to update from here anyways. No biggie.
Eh. I'm lazy? Lol Imp Swarm... ?
 
Awesome, Imp Swarm rocks.
Reason I asked is because I've heard Demon Hunting is extremely hard to code.

Nah, I could add that pretty easily I would think. I'll look into it.

Glyph of Demon Hunting - Item - World of Warcraft

After reading a couple in dept guides, I don't feel a strong urge to add the ability the routine. Where I do see it's benefits in solo grinding, I see the use of this Routine more in PvP/Dungeons/Questing. That kind of ability would not prove very useful in a botting environmental, unless you were grinding AoE Mobs for some reason and Singular does not target in that fashion ... So i'll have to say No to the addition of it, that is more a player personal usage than a botting usage.
 
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