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Monk's combat routine problem. Please help

tuanle29

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Aug 22, 2014
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my monk is not activating mantra. and he is not using desert shroud as much as i want. Please help
 
yeahh my monk is not activating mantra too. how can we solve that problem?
 
i'm having the same problems. i want monk to pop off some sweet holy decoys. because of this, monk aint getting to do the Grifts he's capable of.
 
my monk is not activating mantra. and he is not using desert shroud as much as i want. Please help

Its not detecting sunwukos correctly it seems. I didnt look for the reason, but if you go into

Code:
Combat/Abilities/Monk

and change the line to match this:

Code:
        private static bool hasSWK = true;

it works
 
Its not detecting sunwukos correctly it seems. I didnt look for the reason, but if you go into

Code:
Combat/Abilities/Monk

and change the line to match this:

Code:
        private static bool hasSWK = true;

it works

so do i have to delete this line?

Sets.MonkeyKingsGarb.IsSecondBonusActive;
 
Its not detecting sunwukos correctly it seems. I didnt look for the reason, but if you go into

Code:
Combat/Abilities/Monk

and change the line to match this:

Code:
        private static bool hasSWK = true;

it works

As soon as I do this, DB doesn't detect Trinity anymore.
 
I have no SWK yet, but I changed the section for mantra spam in the combat file for non SWK users to the following:
Code:
            // 4 Mantra spam for the 4 second buff
            if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && !Settings.Combat.Monk.DisableMantraSpam)
            {	
				// SNOPower.X1_Monk_MantraOfConviction_v2
                if (CanCast(SNOPower.X1_Monk_MantraOfConviction_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfConviction_v2) &&
                    (Player.PrimaryResourcePct >= 0.7) && CurrentTarget != null)
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfConviction_v2);
                }
				// SNOPower.X1_Monk_MantraOfRetribution_v2
                if (CanCast(SNOPower.X1_Monk_MantraOfRetribution_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2) &&
                    (Player.PrimaryResourcePct >= 0.7) && CurrentTarget != null)
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfRetribution_v2);
                }
				// SNOPower.X1_Monk_MantraOfEvasion_v2
				if (CanCast(SNOPower.X1_Monk_MantraOfEvasion_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfEvasion_v2) &&
                    (Player.PrimaryResourcePct >= 0.7) && CurrentTarget != null)
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfEvasion_v2);
                }
				// SNOPower.X1_Monk_MantraOfHealing_v2
                if (CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfHealing_v2) &&
                    (Player.PrimaryResourcePct >= 0.7) && CurrentTarget != null)
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2);
                }
            }

The mantra spam will now be based on how much percentage of your primary power is left, instead of just checking if you have enough resource to cast it at all. With the above setting it will cast it if you have > 70% resource left. You can change the following lines with the 0.7 in it if you prefer a different relative amount:

Code:
Player.PrimaryResourcePct >= 0.7
 
Last edited:
@wislom

that fix didn't work for me, in fact the bot wont even use mantra of healing at all when i have it as a talent
 
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