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Monk Guide - 100% AFK T2 Rifts/ Act4 Bounties (Feedback Appreciated)

ridz89

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Couldn't find any T2 Monk builds that I could afk with, and was the most efficient way to bot (using 35% movement speed). So I'm posting this for feedback and to help anyone hopefully. I've been afking rift/act4 bounties in T2 very smoothly now. Where the only reason my bot will die is because it ate 5 moltens in the face. Fire is really strong in the game right now, I'm sure as you bot away you will come across cindercoats, magefists, visages etc. Hold onto these, once you can get 80% dmg to fire, you're laughing. I used this same guide for Master and T1 too.


Part 1: My Monk Guide:
The build: Monk - Game Guide - Diablo III

My gear: dual wielding, fire elemental boost: so magefist,cindercoat,visage helm to fire, fire bracers etc. I use Aughilds power set (bracers + shoulders) and cains pants + boots (all i could make the attack speed is nice, so is 50% MF). Having ring of grandeur helps heaps with cain + aughilds. Best part is this setup works flawlessly with the geniuses who created the community act4 bounties, and that's how you can get the ring too!.
My stats: 1mil damage(I started botting on 400k damage in Master), 11mil toughness (about 1400 resist all)
Use enchantress to hex things

Things that help you farm faster
-Minimum 15% speed in offensive paragon
-Fleet Footed (if you are doing T1 or can get away with T2 if you think you can setup properly)


Part 2: My DemonBuddy Setup:
I use DB Beta and 3 plugins: Trinity, QuestTools, Ezupdater

My trinity settings help me farm much, much faster:
-Turn off all avoidance settings, even check "Attack mobs in aoe" (Aim of the game is to kill elites much faster, instead of kiting around aoe constantly and wasting time)
-Minimum Pack Size = 1 (You need for bounties, kill all mobs etc)
-Enable Gold Activity (This is another key setting to AFK, just set it to the maximum time, you don't want to come back after afk to find your bot stuck in a loop)
-Move the gold pickup slider all the way to the right, I hated the bot running around for 4 pieces of gold
-Turned off picking up anything but Legendaries, worth it, town runs seems to interfere with long AFK times, especially when using beta rift/bounty profiles (After I set this I woke up to 4 rings of grandeur...Although I had manually farmed the one I'm using beforehand)

The profiles
Rifting:http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/157991-rifter-bot-rifts.html
Bounties:http://www.thebuddyforum.com/demonb...dventure-mode-bounties-community-edition.html

My on average/successful AFKable DB Stats:
1.4mil gold/ph
400mil xp/ph
1.5 to 2 leg/ph GUARANTEED (seriously, as long your doing it as fast as possible, max move speed (35%) so to reduce bot backtracking time, trinity settings so elite packs die faster)

FAQ:
Why dont you use cyclone?: Because trinity doesn't use it properly, there's a post to make it more efficient somewhere, but using Fire Ally instead was a better option for me.
Why are your trinity options set to suicide?: Literally 99% of elite champ packs will die before I do, you want maximum efficiency so do this on T1 if you can setup your bot in that way. Just the bot running away from aoe can sometimes double or triple the killing time, id rather it die once, than kiting for over a minute and dying in the corner not attacking them. Don't forget Monk is really close range dependent, unless I don't know how to use them.

Some tinfoil hat advice:
I honestly change sweeping wind to lightning damage, having only 1 lightning damage spell does interesting things for Loot 2.0. With my FIRE build setup + 1 light spell I got Thunderfury, 3x Fulminators, 3x monk 1h with lightning % and 2 monk set pieces for lightning damage affix, all within the week of using that specific build.

Any feedback appreciated, I'm new to Monk class.
 
Last edited:
96% fire damage bonus, can confirm OP. Favorite item is The Burning Axe of Sankis the effect procs all the time and makes you insanely tanky (+ bonus fire damage).
The fact that you can turn every single bit of damage you do to Fire makes it especially OP (Sweeping Wind, Crippling Wave, and Kick)
 
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