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Monk forget to collect progress orbs in rifts after dashing strikes

buddy77

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Dec 7, 2015
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Using monk with Dashing Strike + Raiment build. Sometimes he jumps like crazy over several creens between mobs. Sometimes he forget to finish elites. Sometimes he jumps away and forgetting to collect progress orbs. Can we at lest raise priority to collect these orbs after kill?
 
I solved this partially by setting in "MonkCombat.cs" MaxDashingStrikeRange to 5f and replacing
return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, TargetUtil.GetBestPierceTarget(35f, true).Position);
with
return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, TargetUtil.GetBestPierceTarget(5f, true).Position);

but not sure that this is right dicision
 
That won't help much. You could try going to Settings->Combat->Misc and raising the 'Delay after kill' slider to something like 700 or 800.

This is an old issue and it refuses to go away despite our best efforts, but increasing that delay usually helps.
 
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