Code:
(!Legendary.Ingeom.IsEquipped || CurrentTarget != null && CurrentTarget.Type == TrinityObjectType.Item && Skills.Monk.DashingStrike.TimeSinceUse > 800)
I don't understand why
Code:
CurrentTarget.Type == TrinityObjectType.Item
this check is added?
my monk don't use dashing strike for movement skill
maybe
Code:
(!Legendary.Ingeom.IsEquipped || Skills.Monk.DashingStrike.TimeSinceUse > 800)
this is better for prevent in-geom dashing strike loot problem






