I believe many of us have the same request on DH M6 sentry build.
Trinity works very poor on DH M6 build and spend hart on spender like cluster arrow and multi-shot.
Can the developer make some amendment to existing DH.cs ?
Our requirement is simple, drop the sentry, run away, wait for the cool down and drop again.
Trinity now just bump my character into the monster which is unbearable.
It just acts an idiot.
Please do give more stress on our request.
Thank you.
Trinity works very poor on DH M6 build and spend hart on spender like cluster arrow and multi-shot.
Can the developer make some amendment to existing DH.cs ?
Our requirement is simple, drop the sentry, run away, wait for the cool down and drop again.
Trinity now just bump my character into the monster which is unbearable.
It just acts an idiot.
Please do give more stress on our request.
Thank you.






