Deepholm is having no problems with GB2 landing positioning

It looks a lot more realistic
Only thing I have seen is with the new Flightor Left-Right unstuck. It sometimes kicks in if the node is next to a rock formation, or something of the sort, which will move it left and right, and this can go on for at least a few seconds if it happens to be coming from the wrong angle. I've also seen it do this if it flies into rocks above the toon, like say flying underneath one of the elevated paths, and moving left-right during that looks odd.
Not sure how flightor is coded, so I don't have any real input on how you could go about avoiding that.
As well as if you come out of the center hearth in Deepholm (mail routine), and the next point to continue onto from the profile is on the other side of said "mountain", Flightor has a very hard time trying to get to it. It flew higher, to where the whitish-blue glowing crystal pocket is and kept doing unstuck methods in it until I moved it out to the side. I'll cause this problem manually to get a screenshot and log to reflect it.
Not sure why it hasn't been attempted yet, but Flightor could be adapted to include more 3-dimensional traversing in-game? Instead of basically Straight Ahead, and Height maybe have it check at 5 yard intervals straight, and to the right and left of the current location to build a potential path around the object instead of flying over it? Start another thread, and pass to it, the up and over path, to search for a potential path to the sides, and if one exists that is shorter have it return the new path, and if not just return nothing.