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Mike's Affliction Warlock v0.2!!!

Yah I will add Felhunter as the option if you have him, if you don't then it will try to summon you the Succubus, and if you don't have him it will summon your Voidwalker and then finally if you don't have him it will summon your Imp. Should have a new release when I get back from school tonight!
 
Yah I will add Felhunter as the option if you have him, if you don't then it will try to summon you the Succubus, and if you don't have him it will summon your Voidwalker and then finally if you don't have him it will summon your Imp. Should have a new release when I get back from school tonight!
sounds awesome!
 
Tell me more about this 'drain-tank' playstyle =]

** Always refresh DoT's after the last tick, ALWAYS! **

Haunt/Immolate and CoA. (Immolate up until Haunt)
Corruption.
Drain Life x 3-4
If Nightfall proccs, Shadowbolt.
Finish with Drain Soul.
Use Dark Pact instead of Life Tap when low on mana.
But use Life Tap once every 40 sec, that way the Life Tap glyph becomes really good.

Uhm, can't really remember anything else... But that's the rotation i'm using while affli-specced.

Glyph of Immolate, use it until you get Haunt.
- Glyph of Haunt
Glyph of Corruption
Glyph of Life Tap
------
Glyph of Felhunter, would be a no-brainer in PvP if this CC was able to identify targets with buffs/debuffs and make the felhunter use devour magic.
 
Hey =]

I dunno if you are still supporting this CC, I am still using it, it is still awesome ! Are you going to add a whisp detection or something like that since there is HB 1.23 now ? :D
 
Yes I will possibly add that when I get familiar with the new coding. I am almost done with the Succubus and Felhunter switches so you can chooses which one you want and all that good stuff.
 
Yah neither do I but some people wanted it....I am thinking about just adding it to my Destruction PVP CC because it is basically for PVP because they won't hold aggro and there will be alot more deaths now that I think about it....
 
Felhunter = Eats buffs / Mana battery (affli spec) / Extra Int buff = More spells
Succubus = Stun (Can be specced to be more efficient) / high dps

There is only good stuff ;D Tho, if you are Imp. Imp specced you might wanna stick to the imp since you get higher crit rates and such.
 
Loving this CC on my lowbie atm, Looking forward to whisper detection, and Felhunter when I get high enuff.
 
Out of curiousity, I should be able to unzip this in the custom class folder and run from there, should I not?
 
Seems to be a bug with Health funnel. After it cast it, it just stands there for 20-30 seconds doing nothing.
 
Comfimed. Also have this bug. Locks bot in combatloop for about 15secs even thou no target.
 
I seem to be getting this error: The given key was not present in the dictionary. - From: mscorlib

I'm starting with a level 1. Maybe its because I need to get a curse first? Keybindings are all reset, etc

EDIT: Got it fixed, ended up going to a trainer at lvl 4 and learning immolate and cow
 
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This one is cool it deleted all of my soul shards for me, just what I always wanted. Thanks!
 
This one is cool it deleted all of my soul shards for me, just what I always wanted. Thanks!

If you have even read a warlock thread on this forum you would already know that YOU have to CHANGE the CC to fit YOUR needs, This cc comes with a 4 shards default setting, and it's enough for leveling 1-80
 
Great CC. My only criticism is that it doesnt handle adds well...or at all. It would be nice if it made my void walker taunt adds off me so I could burn down the original mob.
 
Right now we're working on adding in Succubus/Felhunter logic, but we'll take a look at it ^^
 
Just wondering if anyone has had the firestone bug,

Applying spellstone.
Make a Firestone.
Apply a spellstone.
Applying spellstone.
Make a Firestone.

It will continuly get this and just stand there.
 
Since Mike has removed that function from the CC it shouldn't be doing that.. I think you have either two warlock.cc's or you think yours is this one but it's still the default.
That bug was simply fixed by renaming Spellstone back to Firestone in the Firestone function.
 
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