[*][*] fixed missing lethal(still need confirmation from coolmaster)
Mine missed lethal with Vallant. Comment in log.
[*][*] fixed missing lethal(still need confirmation from coolmaster)
Mine missed lethal with Vallant. Please help to lower calc times it makes not bad matches to lose.
Also play around secrets takes too much time.
It has to do with the settings being set too high.One more thing. In one of my games bot dropped Vallant as 7th minion and stuck permaspamming Totemic Call. No log coz it didnt write it when I turned bot off after it started ropping.
Used the deck in wild to, rank 10 to 5 in 15h.
Interesting idea...
I will try it. Any changes in cards? I added crakle (3-5 mdg spell) instead of fire elemental but bot smorks it into face for now reason on turn 3 sometimes...
Last tests results:
1) Deck is too good and very universal (it's aggro, mid and contol at same time) and it provides winrate despite of hilariose number of different missplays.
2) Vallant inspire underestimated, Bot plays Vallant + Trogg for 7 mana... or something else useless instead of trogg...
3) I often end up now with 2 x flame totem in hand. Even if I have board to push damage with em.
4) Bot should Hex Imp Gang Boss and Darkshire Concilman before it's 5/5 and sealed game for my opponent.
5) Different random Maelstrom's and Lightening Storms vs empty board happends in later turns (like 7+ mana turns).
Thanks, will look into it! About 4: What if it's a reno lock, do you really want to hex Imp Gang Boss?
You're welcomeThanx for all the work otis.