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Mesh Fixes - Archive

WoWScrnShot_121610_212312.webp

<Hotspot X="-2932.889" Y="-643.1402" Z="48.79302" />

the problem is , that the female tauren has to hit exactly the middle of this object otherwise she will bump into it and get stuck.
i think the area below the arch shouldnt appear in the mesh at all.
 
Tanaris stuck problem

<Hotspot X="-7404.665" Y="-3876.866" Z="1.735962" />


Male Tauren can?t pass the way under the tent


nav problem tanaris.webp
 
1. Deadmines instance, there's a point where the bot just jumps around and goes back+forth between two points while nav log spams
Could not generate path from {-145.5432, -409.5753, 59.07484} to {-169.8773, -419.2148, 56.04908} (time used: 0 milliseconds) @ FindEndPoly
Could not generate path from {-145.5432, -409.5753, 59.07484} to {-170.8009, -419.5807, 55.93423} (time used: 0 milliseconds) @ FindEndPoly
Could not generate path from {-145.5432, -409.5753, 59.0748} to {-169.8773, -419.2148, 56.04906} (time used: 0 milliseconds) @ FindEndPoly

2. <Hotspot X="-145.5432" Y="-409.5753" Z="59.07481" />
Somewhere in DeadminesInstance_33_32 or DeadminesInstance_33_31 I think

3. http://i.imgur.com/tbpK0.png
http://i.imgur.com/kUGee.png

There seems to be a small section of wall that sticks out that characters can walk through
 
The graveyard in mulgore at
<Hotspot X="-2178.902" Y="-342.3115" Z="-5.336148" />
my character is bumping into the objects here quite some time, until i decided to free it myself.

WoWScrnShot_121810_085634.webp
 
another Tanaris stuck

<Hotspot X="-8363.578" Y="-3018.404" Z="8.658818" />


wants to walk through the big fire to loot the mob behind it. watched this several times and it looks that it can?t free itself cause it wants to jump over the fire what isn?t possible
WoWScrnShot_121810_204225.webp WoWScrnShot_121810_204214.webp
 
and another one in Tanaris ;-)

getting stucked under a tent, female Tauren

<Hotspot X="-8316.668" Y="-3125.244" Z="8.643526" />


WoWScrnShot_121910_145936.webp WoWScrnShot_121910_145929.webp
 
Today i woke up saw my bot was stuck in Stormwind for 4 hours surrounded by other players. :mad:

Deleted that character for security reasons, but i think that account is gone.

<Hotspot X="-8425.308" Y="613.6122" Z="96.34978" />

wtf.webp

I think its best to avoid the whole tent. :P
 
I don't know how many times I reported this already but in Mount Hyjal, the bot doesn't fucking pay attention to hotspots at all, sometimes.
 
Code:
Could not generate path from {1877.15, 439.111, -4.00017} to {2144.695, 173.9081, 43.65125} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1951.482, 384.8969, -10.1988} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1753.549, 241.6951, -14.10927} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1765.781, 292.0779, -14.8105} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1951.482, 384.8969, -10.1988} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1887.714, 341.4809, -24.03909} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1561.201, 345.4306, 1.576217} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1765.781, 292.0779, -14.8105} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.158, 438.6407, -4.00017} to {1765.781, 292.0779, -14.8105} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.175, 437.5992, -4.00017} to {1765.781, 292.0779, -14.8105} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.303, 435.4193, -4.042004} to {1765.781, 292.0779, -14.8105} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.441, 433.408, -4.768377} to {1765.781, 292.0779, -14.8105} (time used: 0 milliseconds) @ FindStartPoly
alliance graveyard on two peacks

, 7.346243} (time used: 0 milliseconds) @ FindEndP - two peacks before startup





Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
 
Last edited:
Mesh is bugged as fuck in Twin Peaks. Bot keeps walking into the gate in the beginning, showing obvious bot behavior. Also, it doesn't know how to get down from the respawn point (on a hill).
 
Please fix mesh for new BGs. Bot doesn't move after it spawns in certain graveyards and it acts really botlike before the gate opens.
 
Deepholm (lol @ mesh, it says deephome).

It gets stuck trying to go up a mountain on a flying mount, which isn't a big deal if it would click up the mountain, as it will fly up it.

Spirit Healer:

<Vendor Name="Spirit Healer" Entry="6491" Type="Repair" X="917.365" Y="-371.193" Z="62.28493" />

spot it just sits there stuck:
<Hotspot X="954.0676" Y="-333.5832" Z="49.49208" />

pix attached for map (at spirit healer) and visual stuck (right by it)

Code:
[COLOR="#2e8b57"]Changed tilemap to Deephome, Tiled: True
Unloading tiles!
Loading Deephome_32_30
Loading Deephome_32_29[/COLOR]

adding 10 blackspots did not help make it go the other way (the blue circle on my SS)
 

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Okay, i didnt want to post 100 screenshots, so im just going to explain my problem: Everytime my char tries to go through a door. Example: In Northern Barrens, on Fray Island, there is a load of pirates, and there is a house, every time it goes in there, it will stand in the side of the door, targetting the hostile mob, trying to run for it. It jumps 10-20-30 times then renavigates. fair enough, it does renavigate, but jumping like that in to a door-opening, looks bottish to me. and that is every house ive ever seen HB going into.
For the example on fray island, here is chords and SS:
<Hotspot X="-1613.431" Y="-4245.392" Z="6.48195" />
 

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1. Description of problem : Battleground: AV
First pic was taken at entrance and he wont move. if i manually move him outside he'll move. Update: from second pic he wont move at all
Second pic was taken after i rez'd and he just sits there unless i manually move him into combat


2. Location of problem : screen shot shows cords
3. Attach screenshots;


hb.webp

hb.webp
 
Last edited:
1. Description of problem (where is the character located; is it jumping, standing around?)
Anywhere in Durotar at the time. Its standing. And will say where it is and where it can't go. (Turning in a Quest to an Inkeeper at the lower levels of Orgrimmar)
Could not generate path from {273.4657, -4766.786, 11.58185} to {1573.266, -4439.158, 16.05644} (time used: 0 milliseconds) @ FindEndPoly
In the nav log
2. Location of problem (press the 'My Location' button on HB).
Like I said anywhere in Durotar as of right now, but heres my position (pickup questgiver)
<Hotspot X="273.4657" Y="-4766.786" Z="11.58185" />
3. Attach two screenshots; one of your character at the problem (feel free to remove sensitive details) and one of the world map when opened at the location.
Doesn't seem relevant, Its just trying to get to Innkeeper Gryshka in Orgrimmar and it cant so far from anywhere in Durotar.
 
1. Description of problem : Battleground: AV
First pic was taken at entrance and he wont move. if i manually move him outside he'll move. Update: from second pic he wont move at all
Second pic was taken after i rez'd and he just sits there unless i manually move him into combat


2. Location of problem : screen shot shows cords
3. Attach screenshots;


View attachment 13898

View attachment 13899

Can you show me the full logs for those two sessions? It seems like something has broken the meshes on the server side.
 
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