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Me.MovementInfo

mastahg

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Seems like its still borked in the latest release. Doing some work on ezret and it was firing off my HoF for no reason.
 
Seems that MovementInfo.RunSpeed is returning the improper values, where FowardSpeed is returning the correct ones.

As ret with poj:
Log(Me.MovementInfo.RunSpeed.ToString()); => 4.5

Log(Me.MovementInfo.FowardSpeed.ToString()); =>8.05

Proper value is 8.05
 
Last edited:
Seems that MovementInfo.RunSpeed is returning the improper values, where FowardSpeed is returning the correct ones.

As ret with poj:
Log(Me.MovementInfo.RunSpeed.ToString()); => 4.5

Log(Me.MovementInfo.FowardSpeed.ToString()); =>8.05

Proper value is 8.05

Your moving forward with no buffs, etc?
 
In the previous versions, runspeed used to return 8.05, and yes.
 
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