TheEnd
Member
- Joined
- Oct 21, 2014
- Messages
- 121
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Hi,
I've worked with botting games for years now, and I just recently got into AA. I'm curious about AA and how AB handles it.
Multi-client support
From what I gather, we can multi-client with ArcheBuddy, yes? Simply enter in a key and then run as many copies as you'd like (and that your license supports). Is there a limit to how many clients ArcheBuddy can run on a single PC?
ArcheAge requirements
I'm curious about AA itself. My previous experience with botting involved the use of virtual machines (using VMWare Workstation) in order to utilize a "multi-client" environment via running one instance of the game per virtual machine. I would create a "master" VM, configure it exactly how I needed it, etc. and then just clone the master VM a few times, and voila: you've got 'x' amount of instances of ArcheAge (for example) running in 'y' amount of VMs.
The amount of VMs I could run was purely based off of the game's client itself along with a bit of overhead for the guest OS inside the VM (in my case, Windows 7).
Running AA at the very lowest graphical settings and at the lowest resolution... how many clients could one run on a PC with specs as follows:
Given that based on my first question (ArcheBuddy having multi-client support) I don't need VMs since ArcheBuddy fixes that need for me by allowing us to multi-client in the first place. Not needing VMs opens up resources that were previously wasted on the guest OS' plus VMWare's prominent memory leaks - allowing me to squeeze out more AA's per computer.
So, given that, how many ArcheAge clients could I run on those specs?
I've worked with botting games for years now, and I just recently got into AA. I'm curious about AA and how AB handles it.
Multi-client support
From what I gather, we can multi-client with ArcheBuddy, yes? Simply enter in a key and then run as many copies as you'd like (and that your license supports). Is there a limit to how many clients ArcheBuddy can run on a single PC?
ArcheAge requirements
I'm curious about AA itself. My previous experience with botting involved the use of virtual machines (using VMWare Workstation) in order to utilize a "multi-client" environment via running one instance of the game per virtual machine. I would create a "master" VM, configure it exactly how I needed it, etc. and then just clone the master VM a few times, and voila: you've got 'x' amount of instances of ArcheAge (for example) running in 'y' amount of VMs.
The amount of VMs I could run was purely based off of the game's client itself along with a bit of overhead for the guest OS inside the VM (in my case, Windows 7).
Running AA at the very lowest graphical settings and at the lowest resolution... how many clients could one run on a PC with specs as follows:
- 32GB RAM
- 8 cores
- 750Ti 2GB
- 250GB SSD
Given that based on my first question (ArcheBuddy having multi-client support) I don't need VMs since ArcheBuddy fixes that need for me by allowing us to multi-client in the first place. Not needing VMs opens up resources that were previously wasted on the guest OS' plus VMWare's prominent memory leaks - allowing me to squeeze out more AA's per computer.
So, given that, how many ArcheAge clients could I run on those specs?
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