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MapBuddy

Isn't shaped maps + 5lvls? We could just write a scipt to copy all maps, add "Shaped" to the name, and +5 to the level?

or add a button in the gui when pressed it adds 5 tiers, then disable the button reep optimization
 
Someone can help me, that i doing wrong.
I added and configurate all maps MapBuddySettings.cs but bot have problem. He can't accept anyone map portal layout ("Arena" boss room) or for example new zone layout such Tropical Island or Ramparts that combine 2 islands of map. Bot just explore zone before portal and get back to hideout for new map.
 
Last edited:
Try going into CurrentMap.cs and going down to the bottom. Replace the last three sections with this:

public static readonly HashSet<string> MultilevelMaps = new HashSet<string>
{
"Vaal Pyramid Map",
"Tower Map",
"Racecourse Map",
"Arachnid Tomb Map",
"Tropical Island Map",
"Residence Map",
"Volcano Map",
"Crematorium Map",
"Overgrown Ruin Map",
"Colosseum Map"
};

public static readonly HashSet<string> BossRoomMaps = new HashSet<string>
{
//1
"Jungle Valley Map",
"Crystal Ore Map",

//2
"Beach Map",
"Factory Map",

//3
"Arid Lake Map",
"Marshes Map",

//4
"Academy Map",
"Acid Lakes Map",
"Dungeon Map",
"Graveyard Map",
"Phantasmagoria Map",
"Villa Map",

//5
"Mesa Map",
"Peninsula Map",
"Primordial Pool Map",
"Spider Lair Map",

//6
"Quarry Map",
"Spider Forest Map",
"Strand Map",
"Thicket Map",

//7
"Castle Ruins Map",
"Arachnid Nest Map",
"Atoll Map",

//8
"Bog Map",
"Cemetery Map",
//"Pier Map", //series of bossrooms, not supported

//9
"Museum Map",
"Orchard Map",
"Reef Map",
//"Temple Map" //series of bossrooms, not supported

//10
"Arsenal Map",
"Colonnade Map",
"Courtyard Map",
"Quay Map",
"Terrace Map",
"Underground River Map",
};

public static readonly HashSet<string> InternallyBannedMaps = new HashSet<string>
{
"Burial Chambers Map",
"Ramparts Map",
"Arena Map",
"Barrows Map",
"Colosseum Map",
"Core Map"
};

Pastebin link if the forum screws up the formatting/syntax:
Current Map
 
hi guys,

what file will i edit regarding adding and editing correct map tiers? is it mapbuddy.json?
 
MapClass { Enabled = true, Name = "Marshes Map", Tier = 3, LayoutType = LayoutTypeEnum.?, how to setting ? WIKI Maps LayOuttype not A、B、C
pls help
 
For the few that are blank on the wiki... can just set them to B (midrange). Or if you want to do it the correct way... run a Marshes Map manually... check the layout (or may even be able to youtube for someone running it).

A: The map has a consistent layout that can be reliably fully cleared with no backtracking.
B: The map has an open layout with few obstacles, or has only short and well-connected side paths.
C: The map has an open layout with many obstacles, or has long side paths that require backtracking.
 
Code:
Cannot load [MapBuddy] because an exception occurred [E:\IE\3rdParty\_CONFIGS_\Default\MapBuddy\Content-449914355\MapBuddySettings.cs(87,111) : error CS1001: Identifier expected
].
System.Exception: E:\IE\3rdParty\_CONFIGS_\Default\MapBuddy\Content-449914355\MapBuddySettings.cs(87,111) : error CS1001: Identifier expected

   at Loki.Bot.ThirdPartyLoader.‫‪‫​(Dictionary`2 , String )

View attachment MapBuddySettings.cs

where is wrong . pls help
 
Line 87 you didn't put a layout type (A/B/C).

Where it says error blahblahblah (87,111).. 87 is the line. If you use something like Notepad++ to edit the files there are line markers on the side so it's really easy to see where the problem is.
 
Bot goes into boss room in Arid Lake but sometimes does not kills boss. It will TP after killing the 3rd rhoa pack. I haven't seen this happen on other maps so far. How can i make sure bot does not leave before boss is dead?
 
Line 87 you didn't put a layout type (A/B/C).

Where it says error blahblahblah (87,111).. 87 is the line. If you use something like Notepad++ to edit the files there are line markers on the side so it's really easy to see where the problem is.

87.webp this is 87 line?
i put a layout type B . but is not working
 
This is mine and its working

Code:
  new MapClass { Enabled = true, Name = "Arena Map", Tier = 8, LayoutType = LayoutTypeEnum.B, Priority = 22, Keep = false, ChiselAmount = 20, SacPieces = 2, RunUnidentified = false, Vaal = false, UpgradeTo = Rarity.Magic, RerollMethod = RerollMethod.ScourTransmute, MinQuantity = 0, MinRarity = 0, MinPackSize = 0, IgnoreBossRoom = false },
 
hey is there a way to make lets say bot picks up maps only till he gets 20 in inventory or make hem pick only certain maps? :/
 
You can make a pickup rule with AIF, need to set a rule for each map individually. I think this would be the needed code item.IsMap and item.FullName == "" and just type every maps name you want to pick up.
 
never did this before.. is this done thrue the add rule in AIF rule tab or do i have to add it in text file somewhere?
 
does this plugin even work right now?? i have a problem all the time with bot not finding maps in stash while i have over 50 of them and checked everything from level 1-6 (all maps are of course low lvl match the settings) and even if somehow the bot open a map he will just crash every 30minutes
 
Please edit your post so noobs don't follow your random advice.

MapBuddy.json is a compiled settings for MapBuddySettings.cs. All you have to do is edit MapBuddySettings.cs, delete MapBuddy.json and start the bot, it'll recreate MapBuddy.json with the new map information.
 
[Ghetto Map] Failed to get item or wrapper, item == null: True, wrapper == null == False

tried like 10 times, different ways... map buddy is a fail right now, and ADF dont work stashing into currency tab as well, what is going on>? It never takes out maps, if it does it puts them back in and loops.
 
It's not updated right now.. but it's easy enough to fix on your own :x
Don't really see the problem with it.
 
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