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Make a fully afk'able Cosmic Wings profile and get paid

Using the updated profile where you replaced tags, it idled after entering the portal.

I only tested that once though.
Lol, if it's not one thing...

There may yet be a way to get that to work. Calling a profile switch after the portal resets the profile might do the trick. Because loading a <ClearLevelArea/> profile once in Whimsydale has the desired effect of the bot killing all the inhabitants before restarting the game. Let me throw something together for testing after I get done taking my wife out to dinner.
 
Coming in contact with an enemy doesn't cause it to die almost instantly

Can that be corrected by lowering the difficulty level? Or, to ask in a better way, does difficulty level matter? Does it increase your chance at wings dropping? I've been testing on Torment XIII and things die fairly quickly for me because I'm insanely overgeared, but on a lower difficulty just looking at things would cause them to die.
 
Lol, if it's not one thing...

There may yet be a way to get that to work. Calling a profile switch after the portal resets the profile might do the trick. Because loading a <ClearLevelArea/> profile once in Whimsydale has the desired effect of the bot killing all the inhabitants before restarting the game. Let me throw something together for testing after I get done taking my wife out to dinner.

Can that be corrected by lowering the difficulty level? Or, to ask in a better way, does difficulty level matter? Does it increase your chance at wings dropping? I've been testing on Torment XIII and things die fairly quickly for me because I'm insanely overgeared, but on a lower difficulty just looking at things would cause them to die.

I just went ahead and started using the previous version you uploaded, lowered the difficulty, and set Trinity to attack elites.

Difficulty doesn't affect goblins or Cosmics, although it does affect non cosmetics in Whimsydale, but we're here for Cosmics so it's fine.

I don't want to say what I'm farming on as I'm sure Blizzards checking this thread out, but I should have solved the issues with the changes I made.

So if DB's logic is to kill an elite that's on the screen, clear the map, and I have attack elites one.. then we should be fine.

What I am wondering is if the attack elites setting simply means attack elites that attack you, or seek them out in areas that have been explored.
 
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xZdfJEh.jpg



script is great, but it has 1 problem, sometimes it does not enter the portal, simply ignores and follow the advent.
but, go back manually with the mouse it enters the portal and does everything else.
I'll leave it running for about 12 hours to see what happens, it shows the record of rainbow goblins and it appears killing roses unicorn.

ps: I have questions regarding the build(set) used in the script, maybe this could contribute to malfunction. My and Monge Speed..
 
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Anyone had issues with pathing today ?

It travels to various points, stops, runs around, and also likes to reset more often than it actually explores the routes.

This is when using the first version that Daniel uploaded, with the newer version it spends way too much time pathing areas it's cleared and constantly stops.
 
script (https://www.thebuddyforum.com/threads/17-9-3-good-working-cosmicwing-profiles.407772/)Still the best, but its only problem is that it does not activate according to the script that goes inside the world of the rainbow, otherwise hunter all the maps, kills goblin, enters the portal, picks up wings (since I get those of falcao ). Only problem is that it goes into the goblin portal and resets it.

sorry my english, doing the best I can
 
script (https://www.thebuddyforum.com/threads/17-9-3-good-working-cosmicwing-profiles.407772/)Still the best, but its only problem is that it does not activate according to the script that goes inside the world of the rainbow, otherwise hunter all the maps, kills goblin, enters the portal, picks up wings (since I get those of falcao ). Only problem is that it goes into the goblin portal and resets it.

sorry my english, doing the best I can

Then it's not the best since the modified one in this thread enters the portal and clears.
 
Then it's not the best since the modified one in this thread enters the portal and clears.
I think by best he means the route it uses is faster. And to be fair it does handle Southern Highlands better as far as finding the cave.

I've been having pathing issues all day today as well. Started late last night. Don't know if it's just the navigation server being wonky or what. I expect unnecessary restarts when it fails to find the exit portal, which happens far too often, but today there have been times where it restarts before it's even finished exploring an area. Also has a weird crash today where DB locked up. Had to manually kill the process, then log onto the auth server to kill the session.
 
I think by best he means the route it uses is faster. And to be fair it does handle Southern Highlands better as far as finding the cave.

Can you splice that profile's Southern Highlands section in then ?

I've been having pathing issues all day today as well. Started late last night. Don't know if it's just the navigation server being wonky or what. I expect unnecessary restarts when it fails to find the exit portal, which happens far too often, but today there have been times where it restarts before it's even finished exploring an area. Also has a weird crash today where DB locked up. Had to manually kill the process, then log onto the auth server to kill the session.

That's exactly what I'm experiencing, especially resets in Southern Highlands, sometimes many resets in a row.
 
Testing it as well.

Edit - Doesn't seem better in any aspect.
Near as I can tell the random restarts in Southern Highlands seems like a navigation server issue. Nothing to do profile-wise to stop that. But the steps I added should make it find the caves a little better assuming no other navigation issue crops up. I also added the Eastern Channel into the profile. Both are minor changes, so maybe not as noticeable. Arguably, not really better either. :p
 
This is what I keep seeing in the log when it decides to restart:
Code:
2018-07-31 00:40:05,954 [Main Bot Thread] INFO  LogMessageTag (null) - >> We're in the Southern Highlands, lets find the cave!
2018-07-31 00:40:06,015 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Started Tag: MoveToPositionTag. MoveToPositionTag: X: 2359, Y: 4832, Z: 1, RelativeSceneX: 19, RelativeSceneY: 152, RelativeSceneZ: 1, SceneSnoId: 74856, SceneName: trOut_Highlands_Entrance_E07_S03, StopDistance: 5, UseNavigation: True, AbsolutePosition: <2359, 4832, 1>, RelativePosition: <19, 152, 1>, Destination: <0, 0, 0>, TagClassName: MoveToPositionTag, Timeout: 0, StopCondition: null, IsStarted: False, StartTime: 1/1/0001 12:00:00 AM, EndTime: 1/1/0001 12:00:00 AM, IsDone: False, IsDoneCache: False, QuestId: 312429, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 4C46D, IgnoreReset: False, Behavior: null, 
2018-07-31 00:40:06,015 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] fb385d41-519b-47ed-bafa-c6e5420a108f
2018-07-31 00:40:06,075 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [MoveToPosition] Moving
2018-07-31 00:40:06,115 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Created Navigation Task for <2359, 4832, 1>, within a range of (specified=5, actual=5). (MoveToPositionCoroutine.cs > Moving )
2018-07-31 00:40:06,115 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Moving to <2359, 4832, 1> (Distance: 78.72028)
2018-07-31 00:40:06,115 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Navigation State Changed from NotStarted to Moving, Destination=<2359, 4832, 1> Dist3D=78.72028 Dist2D=78.71626
2018-07-31 00:40:06,215 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [Navigation] Path generation failed.
2018-07-31 00:40:06,215 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Navigation State Changed from Moving to Failed, Destination=<2359, 4832, 1> Dist3D=78.72028 Dist2D=78.71626
2018-07-31 00:40:06,215 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [Navigation] Failed
2018-07-31 00:40:06,298 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] CanFullyClientPath=False
2018-07-31 00:40:06,298 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [Navigation] Navigation Error (MoveResult: PathGenerationFailed, Distance: 78.23917) Failures=0.
2018-07-31 00:40:06,298 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] NavigationCoroutine failed for <2359, 4832, 1> Distance=78.23917, within a range of (specified=5, actual=5). (MoveToPositionCoroutine.cs > Moving )
2018-07-31 00:40:06,298 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [MoveToPosition] CoroutineResult.Failure
2018-07-31 00:40:06,298 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [MoveToPosition] Failed to reach position
2018-07-31 00:40:06,298 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [MoveToPosition] Failed
2018-07-31 00:40:06,424 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Finished Tag: MoveToPositionTag in 0.31 seconds
2018-07-31 00:40:06,424 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] c7835564-718d-425e-bbf4-b231ecdee63a
2018-07-31 00:40:06,424 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Started Tag: MoveToPositionTag. MoveToPositionTag: X: 2384, Y: 4631, Z: 0, RelativeSceneX: 44, RelativeSceneY: -49, RelativeSceneZ: 0, SceneSnoId: 74866, SceneName: trOut_Highlands_Entrance_E05_S03, StopDistance: 5, UseNavigation: True, AbsolutePosition: <2384, 4631, 0>, RelativePosition: <44, -49, 0>, Destination: <0, 0, 0>, TagClassName: MoveToPositionTag, Timeout: 0, StopCondition: null, IsStarted: False, StartTime: 1/1/0001 12:00:00 AM, EndTime: 1/1/0001 12:00:00 AM, IsDone: False, IsDoneCache: False, QuestId: 312429, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 4C46D, IgnoreReset: False, Behavior: null, 
2018-07-31 00:40:06,434 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [MoveToPosition] Moving
2018-07-31 00:40:06,544 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Created Navigation Task for <2384, 4631, 0>, within a range of (specified=5, actual=5). (MoveToPositionCoroutine.cs > Moving )
2018-07-31 00:40:06,544 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Moving to <2384, 4631, 0> (Distance: 160.9459)
2018-07-31 00:40:06,548 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Navigation State Changed from NotStarted to Moving, Destination=<2384, 4631, 0> Dist3D=160.9459 Dist2D=160.943
2018-07-31 00:40:06,624 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [Navigation] Path generation failed.
2018-07-31 00:40:06,634 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Navigation State Changed from Moving to Failed, Destination=<2384, 4631, 0> Dist3D=160.9459 Dist2D=160.943
2018-07-31 00:40:06,634 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [Navigation] Failed
2018-07-31 00:40:06,674 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] CanFullyClientPath=False
2018-07-31 00:40:06,684 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [Navigation] Navigation Error (MoveResult: PathGenerationFailed, Distance: 160.9459) Failures=0.
2018-07-31 00:40:06,684 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] NavigationCoroutine failed for <2384, 4631, 0> Distance=162.4664, within a range of (specified=5, actual=5). (MoveToPositionCoroutine.cs > Moving )
2018-07-31 00:40:06,684 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [MoveToPosition] CoroutineResult.Failure
2018-07-31 00:40:06,684 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [MoveToPosition] Failed to reach position
2018-07-31 00:40:06,684 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] [MoveToPosition] Failed
2018-07-31 00:40:06,814 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.6.448] Finished Tag: MoveToPositionTag in 0.33 seconds
2018-07-31 00:40:06,814 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 8fac03e1-8855-48e8-8816-52e931f9a11c
2018-07-31 00:40:06,825 [Main Bot Thread] INFO  LeaveGameTag (null) - Leaving game, reason:
So, navigation is clearly failing for some reason, and it's not because the MoveTo coordinates don't exist. They find the location just fine most of the time, but there are times where the navigation server seems to lose it's damn mind. Nothing to do, but ride it out since it always improves eventually. You can probably short-circuit it if you get tired of waiting by restarting DB. Dunno, just another issue to file away in the bitch-bag with all the others.
 
Near as I can tell the random restarts in Southern Highlands seems like a navigation server issue. Nothing to do profile-wise to stop that. But the steps I added should make it find the caves a little better assuming no other navigation issue crops up. I also added the Eastern Channel into the profile. Both are minor changes, so maybe not as noticeable. Arguably, not really better either. :p

Is there a way to override Trinity attack settings only when we're in Whimsydale ?

As in ignore elites unless we're in Whimsydale.
 
Is there a way to override Trinity attack settings only when we're in Whimsydale ?

As in ignore elites unless we're in Whimsydale.
Only way I can think of profile-wise would be the <ToggleTargeting/> tag. Set it false for the profile and then switch it on during the Whimsy clear, but honestly, I don't think that tag works anymore. Or, rather, it's not working as intended.
 
I just caught hawk wings, so the script works perfectly, only the problem is when it enters the gate of the rainbow and leaves before begins.
In other words, it will catch cosmic wings

This profile doesn't farm Falcon wings, or are you trying to say that DB's/Trinity's internal cosmetic settings protected them and you were using a different profile ?

Were they stashed or in your inventory ?
 
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