sorenelise
Member
- Joined
- Dec 4, 2011
- Messages
- 188
Can anyone confirm the toggle option works for war, I press ctrl but I dont see a diff in the rotation. The box for toggle is checked.
CR for war would not attack a hunt monster. Attached are the logs:
View attachment 148209
View attachment 148210
View attachment 148211
First post was an S rank, Second Post was an A rank
any chance of adding rogue and ninja to the routine ?.
not that i'm rushing you to make one but it seems like the next logical step for the combat routine.
Casting.Cast(r => "Spinning Edge", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Fast Blade", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Heavy Swing", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Heavy Shot", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "True Thrust", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Bootshine", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Blizzard", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Ruin", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Stone II", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Tomahawk", r => WindowSettings.WarriorUseTomahawk, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Stone", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
Casting.Cast(r => "Shield Lob", r => MovementManager.IsMoving, r => Core.Player.CurrentTarget, r => 3, r => false)
I am definitely no developer, but i've just been editing allbasicroutines.cs to adjust to the rogue skills.
ie where it says //level 1 (bottom of the routine) i added in the level 1 rogue skill.
[/CODE]Code:Casting.Cast(r => "Spinning Edge", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Fast Blade", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Heavy Swing", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Heavy Shot", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "True Thrust", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Bootshine", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Blizzard", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Ruin", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Stone II", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Tomahawk", r => WindowSettings.WarriorUseTomahawk, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Stone", r => true, r => Core.Player.CurrentTarget, r => 3, r => false), Casting.Cast(r => "Shield Lob", r => MovementManager.IsMoving, r => Core.Player.CurrentTarget, r => 3, r => false)
Casting.Cast(r => "Gust Slash", r => Actionmanager.LastSpell.Name == "Spinning Edge", r => Core.Player.CurrentTarget, r => 3, r => false),
I edited it for rogue, and it loads it for me. Do you get an error?