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Magitek - All In One - Still going strong!

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Can anyone confirm the toggle option works for war, I press ctrl but I dont see a diff in the rotation. The box for toggle is checked.
 
Is it possible for the sch/whm profiles not to just auto heal when in a party etc? For certain end game content, you usually have to be in charge of healing a certain tank, and if it just auto heals whoever, the profile would be less efficient as to say only healing who you target.
 
Hey, is it possible to buff his group as a healer with stoneskin/protect and summon his pet in PvP before the battle beginns?
 
First post was an S rank, Second Post was an A rank

The reason why this happens, is that the bot only detects when you have aggro on something before starting the rotation. There is a glitch in the game that prevents you from attaining aggro on mobs when the zone is heavily populated. That's the issue I run into when it refuses to attack. Happens on all jobs.
 
Its not just the bot. The game itself won't recognize that you're in combat if there's a lot of people hitting the same thing. Its like each monster has a limit to the number of player that it can recognize being engaged to. If you start attacking after that limit is reached, the mob won't show up on your aggro list, you can use out of combat abilities like usual, and you get out of combat mana and tp regen. Sometimes if people die though, you can get 'on its list'. Happens occasionally with Mahisha.
 
any chance of adding rogue and ninja to the routine ?.
not that i'm rushing you to make one but it seems like the next logical step for the combat routine.
 
Hey I was wondering if there was anyway that I could edit the healing CRs to just heal current target for when my endgame raiding team tells me to only heal curtain people?
 
any chance of adding rogue and ninja to the routine ?.
not that i'm rushing you to make one but it seems like the next logical step for the combat routine.

I am definitely no developer, but i've just been editing allbasicroutines.cs to adjust to the rogue skills.

ie where it says //level 1 (bottom of the routine) i added in the level 1 rogue skill.


Code:
Casting.Cast(r => "Spinning Edge", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Fast Blade", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Heavy Swing", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Heavy Shot", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "True Thrust", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Bootshine", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Blizzard", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Ruin", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Stone II", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Tomahawk", r => WindowSettings.WarriorUseTomahawk, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Stone", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Shield Lob", r => MovementManager.IsMoving, r => Core.Player.CurrentTarget, r => 3, r => false)
[/CODE]
 
How far did you get with this Ex? Now that the boss added ROG/NIN to the enum

I am definitely no developer, but i've just been editing allbasicroutines.cs to adjust to the rogue skills.

ie where it says //level 1 (bottom of the routine) i added in the level 1 rogue skill.


Code:
Casting.Cast(r => "Spinning Edge", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Fast Blade", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Heavy Swing", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Heavy Shot", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "True Thrust", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Bootshine", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Blizzard", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Ruin", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Stone II", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Tomahawk", r => WindowSettings.WarriorUseTomahawk, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Stone", r => true, r => Core.Player.CurrentTarget, r => 3, r => false),
                Casting.Cast(r => "Shield Lob", r => MovementManager.IsMoving, r => Core.Player.CurrentTarget, r => 3, r => false)
[/CODE]
 
I'm still trying to get the routine to use gust slash as a combo. Everything seems to be working aside from that.

EDIT 1: Here is my code for gust slash combo, but it doesn't seem to want to go after spinning edge. Anyone got any tips?

Code:
Casting.Cast(r => "Gust Slash", r => Actionmanager.LastSpell.Name == "Spinning Edge", r => Core.Player.CurrentTarget, r => 3, r => false),
 
Last edited:
I can't seem to get magitek to load the for the Rogue. It defaults to Kupo. Any suggestions?
 
Right, I tried altering the code for "Allbasicroutines.cs" as you had mentioned but I can't seem to get it to load the Allbasicroutines.cs
 
I edited it for rogue, and it loads it for me. Do you get an error?


Exa can you post steps of how you edited and got spinning edge to work, I think all Fog and I did was go to magitek folder, open allbasiclasses.cs and under the //level 1 added that line you provided, don't think it will work with that one line addition. Still defaults to Kupo.
 
IIRC, i edited bits here and there to include rogue name etc etc, but since mastahg included the namespaces with an update, it shouldn't matter too much. Why don't you take a look at my allbasicroutine.cs (included in link) and compare it to yours?
 

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