It's already on the to-do list. TuanHA has given me his code too, but I need to implement and test it all first.
It's already on the to-do list. TuanHA has given me his code too, but I need to implement and test it all first.
Wow!! Awesome! Great that you collaborate and move forward the CRs.
Thanks for your hard work!
Haggy
Millz its possible enable Fire PvP Nuke combo to hotkeys?
A bug I have noticed is that if you are questing with movement on and facing on the bot will keep your target after they die and keep trying to run back and freeze that dead target.
Why you quote that link?
Strange request, is there any way to get a customizable list of units that you would prioritize for targeting?
Also the banners on some of the fights are immune to DoT's and the routines get stuck in an endless loop trying to put a DoT on them.
Do you know which banners they are? I'll get them blacklisted.
There's no way to customize targeting units - other than clicking on them![]()
Then how in the world does the targeting system work? LazyRaider even has an option to prioritize units with skulls. I'll note down the banners next week when we end up going through SoO again.
Ha, uhm with a lot of conditions, but ultimately it checks for units which are attacking us (or someone in our group) - and then filters them out for which is the best one to pick (i.e. avoid pets, totems, players/units with bad auras etc).
Ahh, so I assume the targeting system is more set towards PvP aspects. I'll see if I can find a separate plugin to handle targeting then.
Can you possibly add a hp option to when pop burst, like some other routines they already have it implemented. For example at 70%hp pop burst etc..
Someone use this at Arena? Does it work well in Arena? Burst / SpellSteal and other Stuff?
Hey Mate, can u throw me a pm where to get the Pro VersioN?
Hey.
I am thinking about getting this for Pvp purposes only.
Anyone using this at high ratings?