hey Millz
Dont know if you noticed but in frost spec it's casting altertime on normal adds for some reason.
Do you have setting on cool down checked?hey Millz
Dont know if you noticed but in frost spec it's casting altertime on normal adds for some reason.
Is this something that needs to be manually set up? Is there a way to trigger it, so we don't do it into an ice block or spell reflect. Maybe make it a burst option? BTW, how come you only have an option to burst but no settings for the burst itself for example trinket or engineers gloves I know you have use engineers gloves on cooldown blah blah blah what if I just want to save it for that specific burst?
Can't find the setting![]()
Having an issue when i have synapse springs activated in settings, the rotation completely stops casting right away when synapse starts, i notice its not casting frostbolt when that happens because when i cast frostbolt manually the other spells do go off such as frostfire bolt and ice lance, when i uncheck the box for synapse springs the rotation works like usual no problems but i have to manually click on synapse to get it going, not a huge deal but its a pretty nice feature to have it auto cast and not have to worry about it, here is a log.
hej millz,
have paused playing some time with ur routine (premium) and would like to know if u implemented an function to "dot all enemies in range" automatically without manually facing/mouseover them?
hey Millz
Dont know if you noticed but in frost spec it's casting altertime on normal adds for some reason.
It won't cast anything if the target ice blocks etc anyway, so that's not too much of an issue. The setting is on the fire tab (update from SVN if you can't see it - it's hard to miss).
You are awesome. Still didn't answer question about what burst controls.
I like to control the burst. Kind of need to coordinate that at 2k.Woops. Uhh pretty much just forces cool downs to be used. 99% of the time it should be off, to allow the routine to use it when it's optimal. There's occasions when the player can decide its more optimal to nuke (i.e. a huge +damage aura), so burst will force that nuke.
I like to control the burst. Kind of need to coordinate that at 2k.
I have most everything disabled and I macro CDs together including icy veins. It works quite well.Yeah, so in that case you could set icy veins to use at target < 20% HP or something and then activate burst mode if something happens where you want to nuke (and when you fire Icy Veins, if alter time is on offensive, that will be used too).
I have most everything disabled and I macro CDs together including icy veins. It works quite well.