Millz
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 6,495
The altertime problem when using alter time with no procs up
Made a few changes to AT recently. Try it out and shout up if you see it happening.
Wher DO I put the F files ???
It says alot of shit all over internet but nobuddy explain wher what go wher .....
Do i have to compile the shit or what
It dont contine any xx.XML file ??
do i only copy it into the honnorbuddy dir Routines or what ???
Yes i know Im stupid but let me be that PLZ
and help me her
Regards
AC
You just extract the folder into <Honorbuddy>/Routines/Portal/

Sorry millz but manual cast detection is still a cause for concern.
Might also be a good idea if you put a post detailing how to best setup for manual cast and sticky it.
Also can you stop arcane from blowing charges when only moving a bit. The issue is 2 fold it is wasting missles procs because if you are already at 2 and it has to build up arcane charge stacks again then use the proc's and also if you have selected ice flows which is the most use talent of that tier in SoO you never have it because it's wasted on short movement.
Also on fights like Malokrok if your blown up into the air it will also spend your charges at great expense I have seen it cast a arcane barrage proc in mid air even though there are 2 missle procs this is a disaster damage wise as gaining the chages takes time costing more procs.
This is even worse when using 2pc tier 16 because of profound magic as you want these stacks used up before even thinking of casting arcane barrage which is not happening atm either or else if you have 4 stacks of arcane charge and profound magic it really should be casting a extra arcane blast before casting arcane barrage.
Have a look at it please ^^
MCD -> Turn it on, and set the wait value to something like 300-500ms. It'll only trigger when you press any non-movement key without a modifier, i.e. 1, 2, 3, 4, 5 etc. If you're having issues with it then I'll need log files to see what's going on - it works fine for me...?
Ice Floes appears to just use all charges too quick. I'll put a delay between casts to prevent using more than 1 charge, and a check to ensure you've been moving for more than 200ms in the same direction before casting.
The only conditions on Arcane Barrage are:
- Don't need Arcane Missiles and charges > setting value.
- Don't need Arcane Missiles, mana % below setting value, and charges > setting value.
- Alter Time buff remaining duration < 2s.
There's nothing in there for moving etc. It shouldn't use Barrage if there's 4 charges (or whatever the setting value is) and 1 or more stack of Arcane Missiles. I'll need a log file if you're seeing something different.
i am 575 ilvl on my frost mage and have portal premium... only getting about 250k dps in SoO with this routine... any tips on how to optimize the dps?
Post a log file please - probably something up with the setup.
So sad how many CC's these days are turning into gutted free versions where you pay premium for a premium version. I know devs should be rewarded for their time, but it should be through donations, not by requiring payment.
I worked for ~6 months on PureRotation and received about $5 in donations. As nice an idea as it is, it just doesn't happen. I'm not getting into this discussion here though
