Hey,
I'm getting the same error with the NullRoutine, checked the logs and get the following errors:
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\DefaultRoutine.cs(117,49) : error CS1061: 'HREngine.Bots.Settings' does not contain a definition for 'simEnemySecondTurn' and no extension method 'simEnemySecondTurn' accepting a first argument of type 'HREngine.Bots.Settings' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\DefaultRoutine.cs(147,45) : error CS1061: 'HREngine.Bots.Settings' does not contain a definition for 'enemySecondTurnMaxWide' and no extension method 'enemySecondTurnMaxWide' accepting a first argument of type 'HREngine.Bots.Settings' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\DefaultRoutine.cs(636,27) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\DefaultRoutine.cs(948,27) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\DefaultRoutine.cs(963,27) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\DefaultRoutine.cs(1102,27) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\BoardTester.cs(87,20) : warning CS0219: The variable 'omd' is assigned but its value is never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\BoardTester.cs(88,20) : warning CS0219: The variable 'emd' is assigned but its value is never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\CardDB.cs(5102,17) : warning CS0219: The variable 'de' is assigned but its value is never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\ComboBreaker.cs(52,21) : warning CS0219: The variable 'i' is assigned but its value is never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\Mulligan.cs(103,30) : warning CS0168: The variable 'ee' is declared but never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\Mulligan.cs(135,34) : warning CS0168: The variable 'eee' is declared but never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(486,22) : warning CS0219: The variable 'frothingberserkerEnemy' is assigned but its value is never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(487,22) : warning CS0219: The variable 'frothingberserkerOwn' is assigned but its value is never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(488,22) : warning CS0219: The variable 'grimpatronEnemy' is assigned but its value is never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(489,22) : warning CS0219: The variable 'grimpatronOwn' is assigned but its value is never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(1140,25) : warning CS0162: Unreachable code detected
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(2189,68) : warning CS0162: Unreachable code detected
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs(1432,34) : warning CS0219: The variable 'dontkill' is assigned but its value is never used
Compiler Error: f:\Documents\CardBud\Routines\DefaultRoutine\Silverfish\penalties\Pen_DREAM_05.cs(31,13) : warning CS0162: Unreachable code detected
Any ideas?