Meta4's question thread
Posting my questions here instead of making 1 thread/subject, whenever they might arise.
Not expecting answers to everything but it's nice when it happens, and I get to not spam the forum. :>
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Ok, sooo..
a) LP.I.PressKey / ReleaseKey do the exact same thing (press and release) Edit: This isn't true, nor useful
b) PHM.SetState() does nothing noticeable
c) PHM.ClearAllKeyStates() .. considering a) and/or b) what does this even do?
Scenario:
1. I want to send press and only a press of a specified key or mousebtn.
2. I want to send release and only a release a specified key or mousebtn.
3. I want to check and only check the state of a specified key or mousebtn.
I feel like I'm missing something cause.. a) and b) !?!
Thanks
Edit: That de-escalated quickly.. let the above scenario and implied questions be null. Would still be curious to find out the reason for which it is how it is. (Cause intent or cause not useful/worth it?)
Edit2: So it's by design. Should've checked phm's lock behavior before.. -.-
So far LokiPoe.InGameState.SkillBarPanel.BeginUseAt() seems to be the only way to go
Posting my questions here instead of making 1 thread/subject, whenever they might arise.
Not expecting answers to everything but it's nice when it happens, and I get to not spam the forum. :>
__________________________________________________________________________________________
Ok, sooo..
a) LP.I.PressKey / ReleaseKey do the exact same thing (press and release) Edit: This isn't true, nor useful
b) PHM.SetState() does nothing noticeable
c) PHM.ClearAllKeyStates() .. considering a) and/or b) what does this even do?
Scenario:
1. I want to send press and only a press of a specified key or mousebtn.
2. I want to send release and only a release a specified key or mousebtn.
3. I want to check and only check the state of a specified key or mousebtn.
I feel like I'm missing something cause.. a) and b) !?!
Thanks
Edit: That de-escalated quickly.. let the above scenario and implied questions be null. Would still be curious to find out the reason for which it is how it is. (Cause intent or cause not useful/worth it?)
Edit2: So it's by design. Should've checked phm's lock behavior before.. -.-
So far LokiPoe.InGameState.SkillBarPanel.BeginUseAt() seems to be the only way to go
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