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menny11

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Hello everyone, yesterday i bought a Hearthbuddy and after it, i red some topics about his settings,start,etc.But always my bot on different decks have a 20-50% winrate, i tested tons of decks from this forum, maybe someone can told me what i am doing wrong.Log file here View attachment ogrx3zoo3t1.zip
 
the log file is clear,there are no errors

whats your class?
 
try these


Screenshot%202015-12-21%2023.14.38.png


Screenshot%202015-12-21%2023.14.49.png


Screenshot%202015-12-21%2023.15.08.png
 
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Thank you, btw can you share your DefaultRoutine.cs please?)
 
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paladin 62% winrate, mage 38%, hunter 52%, this numbers are ok? Tested at rank 18-15, fresh HB installed and tested
 
you goal is to lvl your rank or to get wins etc?
 
Interested in both, but prefer up rank.And another question is , i know about aggro and control settings in behaviors, what should i choose ?
 
My setting for defaultRoutine.cs

If the bot takes too long to play a turn and starts skipping turns then you need need to set some numbers lower, mainly twotsamount or

// play with these settings###################################
int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
int mxwde = 5000; // numer of boards which are taken to the next deep-lvl
int twotsamount = 200; // number of boards where the next turn is simulated
bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons

bool playaround = false; // play around some enemys aoe-spells
// these two parameters(probs) are value between 0 and 100 (0 <= Your_Value <= 100)
//!!! Correct description:
int playaroundprob = 50; // probability where the enemy NOT plays the aoe-spell: 100 - enemy never plays aoe-spell, 0 - always uses
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions will survive: 100 - always survive, 0 - never(survival depends on their real HP)

int amountBoardsInEnemyTurnSim = 100;
int amountBoardsInEnemyTurnSimSecondStepp = 200;
int amountBoardsInEnemySecondTurnSim = 100;

int nextturnsimDeep = 10;
int nextturnsimMaxWidth = 100;
int nexttunsimMaxBoards = 160;
int ImprovedCalculations = 1; // 0 - disabled(for old PCs), 1 - enabled

bool secrets = true; // playing arround enemys secrets

int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)

HREngine.Bots.Settings.Instance.simulatePlacement = true; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
 
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