What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

menny11

New Member
Joined
Sep 11, 2011
Messages
21
Hello everyone, yesterday i bought a Hearthbuddy and after it, i red some topics about his settings,start,etc.But always my bot on different decks have a 20-50% winrate, i tested tons of decks from this forum, maybe someone can told me what i am doing wrong.Log file here View attachment ogrx3zoo3t1.zip
 
the log file is clear,there are no errors

whats your class?
 
try these


Screenshot%202015-12-21%2023.14.38.png


Screenshot%202015-12-21%2023.14.49.png


Screenshot%202015-12-21%2023.15.08.png
 
Last edited:
Thank you, btw can you share your DefaultRoutine.cs please?)
 
Last edited:
paladin 62% winrate, mage 38%, hunter 52%, this numbers are ok? Tested at rank 18-15, fresh HB installed and tested
 
Interested in both, but prefer up rank.And another question is , i know about aggro and control settings in behaviors, what should i choose ?
 
My setting for defaultRoutine.cs

If the bot takes too long to play a turn and starts skipping turns then you need need to set some numbers lower, mainly twotsamount or

// play with these settings###################################
int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
int mxwde = 5000; // numer of boards which are taken to the next deep-lvl
int twotsamount = 200; // number of boards where the next turn is simulated
bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons

bool playaround = false; // play around some enemys aoe-spells
// these two parameters(probs) are value between 0 and 100 (0 <= Your_Value <= 100)
//!!! Correct description:
int playaroundprob = 50; // probability where the enemy NOT plays the aoe-spell: 100 - enemy never plays aoe-spell, 0 - always uses
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions will survive: 100 - always survive, 0 - never(survival depends on their real HP)

int amountBoardsInEnemyTurnSim = 100;
int amountBoardsInEnemyTurnSimSecondStepp = 200;
int amountBoardsInEnemySecondTurnSim = 100;

int nextturnsimDeep = 10;
int nextturnsimMaxWidth = 100;
int nexttunsimMaxBoards = 160;
int ImprovedCalculations = 1; // 0 - disabled(for old PCs), 1 - enabled

bool secrets = true; // playing arround enemys secrets

int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)

HREngine.Bots.Settings.Instance.simulatePlacement = true; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
 
Back
Top