WhereIsMyMind
Member
- Joined
- Oct 12, 2013
- Messages
- 848
- Reaction score
- 5
Bonjour,
I like AIF 3.0, it is awesome but I would like to have it only evaluate/pickup items that are already filtered by a lootfilter (such as NeverSinks).
I'm going to attempt this by editing LootItemTask, specifically the validitems array with something like !i.highlighted
e.g:
var items = CombatAreaCache.Current.Items;
var validItems = items.FindAll(i => !i.Ignored && !i.Unwalkable && i.IsHighLighted);
The question is is there a IsHighLighted method on object 'items'?
WIMM
I like AIF 3.0, it is awesome but I would like to have it only evaluate/pickup items that are already filtered by a lootfilter (such as NeverSinks).
I'm going to attempt this by editing LootItemTask, specifically the validitems array with something like !i.highlighted
e.g:
var items = CombatAreaCache.Current.Items;
var validItems = items.FindAll(i => !i.Ignored && !i.Unwalkable && i.IsHighLighted);
The question is is there a IsHighLighted method on object 'items'?
WIMM