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Looting and ressing are bugging out

Angully

Member
Joined
Sep 19, 2010
Messages
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View attachment 22-11-2010_17_18 Log.txt

Things ive tried.
Fresh install of Hb
Fresh Install of CC
Changing Options in Hb
None of them worked and ive been level 70 for over 8 hours trying to fix this

If i stop bot loot manually and restart it works again but then bugs out shortly after
 
Please can a moderater move this to support. Thanks

Edit. Reverted to the previous version of the cc and everything seems to be working allright
 
Last edited:
yeah realised that after reverting to previous version.. Thanks

Any idea what this error is about ive had it for ages not really sure if it affects the bot or not

[18:11:01:866] System.Threading.ThreadAbortException: Thread was being aborted.
at g.a(b6 A_0)
at bu.b(b6 A_0)
at bk.j(Stream A_0, Stream A_1, Int64 A_2, Int64 A_3, bo A_4)
at Tripper.LZMACompression.LZMAHelper.Decompress(Byte[] inputBytes)
at bi.LoadTiledNavMeshData(Int32 tileX, Int32 tileY)
at ci.LoadTiledNavMeshData(Int32 tileX, Int32 tileY)
at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
at Tripper.Navigation.Navigator.a(Int32 A_0, Int32 A_1)
at Tripper.RecastManaged.Detour.NavMeshTileLoader.TileLoader(Int32 x, Int32 y, Void* userArg)
at dtNavMesh.findPath(dtNavMesh* , UInt32 startRef, UInt32 endRef, Single* startPos, Single* endPos, dtQueryFilter* filter, UInt32* path, Int32 maxPathSize)
at Tripper.RecastManaged.Detour.NavMesh.FindPath(PolygonReference startRef, PolygonReference endRef, Vector3 startPos, Vector3 endPos, QueryFilter filter, Int32 maxPathSize)
at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at CommonBehaviors.Actions.NavigationAction.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()

Edit2. sorry posted incorrect error the first time this is the one
 
Last edited:
u know u gotta post a full log if u want help xD reproduce the problem on .3202 and post a full log
 
looks like a net framework issue but i cant tell for sure without a full log
 
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